Want to get all those juicy agendas you know must be in archives, but you know that the second you -look- in that direction your good friend The Toy Boy will appear and stop you? Do you need to get into that four iced ETF server to stop the corp from winning the game, but you just know there's a mean robot and psychic detective right at the bottom, and you've only got one Political Operative? Do you still hate Museum of History, and will always hate it, and god why does that card even exist, I mean se-
Enter Rumor Mill. For one credit, just one, all those problems go away. Jackson can't protect those agendas anymore. Ash and Caprice can't stop all your hard work running into a server with a couple of credits. And Museums of History won't even get rezzed, unless the corp enjoys the idea of painting a big ol' target on one of their most valuable cards. Let's get into specifics:
-It's an event, and more importantly, a current. So unless you use this card at a really inopportune time, you're most likely getting multiple turns out of it. This is absolutely disastrous for the corp. As soon as you put this down, they need to either immediately score or play a current of their own, because if they get agenda flooded, they're screwed. It's something that can easily happen to every corp, and the one card they have (at the time of writing this), cannot help them. Plus, even if they immediately dispel it next turn, since there's no way for a corp to play their own operations on your turn, at least you can go hog wild during the one you put this down, and that's probably enough to do something game-changing.
-It's 2 influence, so you may not see it in every runner deck, but you'll still see it in a lot of them. If you're a Shaper, what would you rather have? One influence spent on a single use PolOp that can kill one thing once (and cost you more money to do so), or spending one more influence to have a card that might theoretically be around for the rest of the game, and will stop many cards from ruining your day? Influence can be tight, it's true, but people will definitely find ways to make it work, because this effect is worth it.
-Let's just cut to the chase and list all the cards Rumor Mill blanks, shall we? Jackson Howard, Museum of History, Caprice Nisei, Ash 2X3ZB9CY, Jeeves Model Bioroids, Sandburg, Marcus Batty, Georgia Emelyov, Bernice Mai, Mark Yale, Elizabeth Mills, Chairman Hiro, Director Haas, Victoria Jenkins, The Board, Genetics Pavilion, Eliza's Toybox, The Root, Alix T4LB07, Broadcast Square, Cybernetics Court, Hyoubu Research Facility, Ibrahim Salem, Isabel McGuire, Levy University, Lily Lockwell, Raman Rai, Ronald Five, Shannon Claire, Thomas Haas, Toshiyuki Sakai, Worlds Plaza, Akitaro Watanabe, Keegan Lane, Midori, Ryon Knight, Simone Diego, The Twins, Tori Hanzō. That is a lot of cards. Many of them don't see use, but that doesn't matter. Rumor Mill could specifically say "blanks Jackson Howard, Caprice Nisei, and Ash 2X3ZB9CY only" and it'd still be really attractive, to Anarchs at least.
Just a few quick things to note. First, because of the plethora of powerful currents out there on the runner side, corps seem to be more consistently packing at least a current or two of their own, for if nothing else to kill runner currents. So while Rumor Mill could indeed come out on Runner turn one and and stick around until the game is done, that's becoming less and less likely as time goes on. Use it when you need it, not all willy-nilly. Secondly, there is a card coming, and coming soon, called Preemptive Action. It's not exactly the same as Jackson Howard, but it's close enough, and Rumor Mill does nothing to it. I suspect it'll gain widespread usage because of Rumor Mill's existence alone.