They are right to fear...


Where did this come from? What the heck is going on? —
Beauty. That's what. —
01001001 00100000 01000011 01000001 01001110 01001110 01001111 01010100 00100000 01000010 01000101 00100000 01000011 01001111 01001110 01010100 01000001 01001001 01001110 01000101 01000100 —
Lockdown initiated. —
Boot comment (binary to ASCII) --> I CANNOT BE CONTAINED —
Can someone explain to me what these comments/posts are about? —
Just friendly marketing by NISEI! —
"Friendly" —

I'm pretty sure this card is broken. Pelangi is already a good card, and when you combo with Cybertrooper Talut Euler becomes an absolute monster on the turn it is installed. Add in Rejig, Compile, Sumulchip... Free runs for days.


Buffer Drive seems like a very interesting card. On first glance, one might look at this card and say, "Oh, this is to mitigate corp net damage, anti-Jinteki." But, this hardware doesn't care who does the trashing. Maybe strong with "MaxX: Maximum Punk Rock and Null: Whistleblower. Another not so obvious synergy is Patchwork. The trashed card for Null and Patchwork doesn't really get trashed in the end too, which minimizes the draw backs of their abilities. Sounds like a fun card!

Although this card will obviously be compared to Scrubber, both due its similar effect and identical cost, it is actually a very different beast.

Scrubber, with its 2 recurring credits, is slow and methodical. It takes a minimum of 3 turns for you to make a profit off installing it. You get to snipe an asset here, a Rashida there, or make an expensive but important trash (like Crisium Grid or Lady Liberty) a bit less painful. If you find Scrubber early, it will serve you well for the entire game and unless your opponent only has operations, it will never be a dead card.

Miss Bones on the other hand is more about instant gratification. She gives you 12 immediate credits, no questions asked, go nuts. While you can save them up over the course of a game, often you may want to spend an entire turn completely dismanting the corp's shit, especially against ID's like CTM or IG. Twelve credits is A LOT, and will trash a good deal of corp installs.

But that is about all this resource does. Because Scrubber also works on cards found in HQ and R&D, it has more universal value. Miss Bones is a more specific counter to horizontal decks. She is also 2 influence, which is why she is unlikely to be found out of faction. If I were to play criminal at a high-end tournament, I would definitely consider slotting one of two copies. When Miss Bones delivers, she Delivers.


Penrose is a stealth breaker quite comparable to Refractor if we ignore its ability and increased cost. In fact, it is the exact same, so we can consider we are paying an extra 2 credits for its ability. This is actually pretty decent. The ability to only need 2 breakers to get through a server and surprise the corp is very significant. In fact, we can see this similarity between using Kit to add the codegate subtype to a barrier, and getting through that way. The benefit here is that this breaker does it more than once on the same turn, and it's limitation can be mitigated as its ability can be refreshed for the other turns you need it via cards like Simulchip, Scavenge, and Rejig. Pairing this with a sentry breaker & a Cloak or the new Mantle would mean you could Stimhack the corps server with an SMC as Smoke and threaten any server, given you have enough stealth credits. This certainly does provide a solution to the common problem stealth faces, with some considerable set up required. And, after the ability on Penrose expires, you could just wait till you find your real barrier, or refresh Penrose if necessary. This card's versatility should not be underestimated, and might be common in stealth decks.