For anyone who thinks GameNET is a bit underpowered, slot Shipment from Tennin in. GameNET's strength isn't in it's infinite economy, it's in its ability to be paid for something that's going to happen anyway. So you want to make sure that something happens as quickly and as frequently as possible. Glacier isn't the way to go with GameNET and its 17 influence, Fast Advance is.

As much as I gush about MCA Austerity Policy, it's too slow for GameNET and doesn't force enough runs. CalTest and BassC are both out for the same reasons. You don't want to create a single target that turns off the Corp's FA, you want to threaten from as many avenues as possible. You want Operations since those can't be trashed normally and force the Runner to check HQ, R&D, and remote for agenda. Remastered Edition is worth a mention for being an agenda that advances the train. FA works because GameNET gets paid while the Runner works to stop the FA train, eliminating one of the biggest weaknesses of FA. The fact that GameNET's ICE suite makes repeated runs especially painful is just icing on the cake.

The main go-to's then are the above mentioned Tennin and Biotic Labor with Tennin being the clear instaslot. Trick of Light works if you can tolerate the added steps and so does Audacity if you think a deck is robust enough for it. Maybe slot in some recursion for the long haul as well.

All in all, I'd argue that GameNET is not only NBN's best FA ID but one of Netrunner's best FA ID's, period. Agree or disagree, glhf mtbmw.

<p>Now I wanna try out that deck list</p> —

Oh Euler, how do I love thee? Let me count the ways.

  1. Install from hand. 1, 2. The classic. Solid, reliable, maybe a little boring, if we're honest.
  2. London Library. 1 or 2, 0. Only leaves you two clicks to do your actual runs, but if you wanted to only spend one click, you could always combo it with...
  3. Test Run. 1, 3. Now we're talking. Pull it from the stack or the heap and then, next turn, install it all over again.
  4. SMC. 0, 4. Not always the best use of a card that guarantees your program will stay installed next turn, but it does at least let you drop it during a run, when you absolutely do need it.
  5. Rejig. 1, 0. Is your used Euler looking a bit tired and overworked? Allow one of our trusted engineers to reset the mileage counter for you!
  6. Simulchip. 0, 0. If you've still got Euler installed this is an even more efficient Rejig. But it's even better when...
  7. Aesop's Pawnshop + Simulchip. 0 and a net 3 gain. Ohhhh yeah. I can't wait to not spend that money I just gained because my breaker is just too damned efficient to need it.
  8. SDS Drone Deployment. Thanks, I didn't actually want to keep it installed anyway.

With my lost saints. I love thee with the breath,
Smiles, tears, of all my runs; and, if Corp choose,
I shall but love thee better after flatline.

After the release of Swift, I figured I'd have a bit of fun by building around a faction I didn't use all that often: . And who better than Ken?

This is a Run event, meaning it would interact with Swift, Ken, and other cards that require run events, like Always Be Running. It does have a steep cost at 3, though, but if you can survive the run, the 6 or more credits you make from it can be quite useful. Even if the run ends prematurely, such as from a Nisei counter or a Border Control, you still net 3 credits. Of course, that's taking into account you're paying out of pocket. This feels like an analog to Dirty Laundry, but it doesn't rely on a successful run. Is it a better version of Dirty Laundry? Yes and no. Yes because you can potentially net more than 3. No because of its 3 influence cost. This is probably a must for Criminals, but I'd recommend exercising caution before slotting it in elsewhere, especially if you don't have a lot of influence to begin with.

As Cpt_nice said, this could be an excellent way to ditch your heap breakers or additional console copies. However, with the rotation of Clone Chip, we now have Simulchip, so any program can be tossed with one in play. When I look at it, ignoring the additional cost, I see an Easy Mark with a Diesel in one click. I'm not the best at Netrunner, but let me compare it with some notable cards.

Moshing vs. Sure Gamble: 3 cards and 3 for 0 and one click against 9 for 5 and a click. Sure Gamble's a staple Runner card, right? I wouldn't say one or the other, but I think both would be a good combination.

Moshing vs. Easy Mark: 3 cards and 3 for 0 and one click against 3 for 0 and a click.

Moshing vs. Diesel, I've Had Worse or Fisk Investment Seminar: Here's kind of where Moshing shines. Each card allows for 3 draws in one click. Each is situational: Diesel is good in any deck where you need fast draws, I've Had Worse is good in damage-taking decks, and Fisk Investment Seminar is good for milling the Corp. Moshing forces you to trash 3 cards, but you get three back and 3.

However, with its three influence cost, I can't really justify using it a lot outside of Anarch, especially when each faction already has its own "Draw 3" card. If you have influence to spare, put one, maybe two in if you run something like Simulchip.

<p>I think it's unfair to compare Moshing to Fisk or Diesel. Moshing allows for card filtering, not card draw. In terms of cards you have access to, Moshing actually reduces them by 1. If you have 5 cards in grip, ypu play Moshing (down to 4) trash 3 (down to 1), then draw 3 (up to 4). I think a better compatison is Easy Mark with card filtering attached.</p> —
<p>I <em>did</em> say I wasn't the best at Netrunner.</p> —

GameNET looks at first glance to be very powerful.

"Hey look, it's a 'whenever'! It's always the 'whenever's that are the broken cards!"

Sadly, there's a bit more to this.

ICE is often bemoaned for either never firing or not doing enough, and that's for a good reason: the runner has the choice to let subroutines fire or to pay credits to break the ICE. These "punisher" effects that let your opponent choose what happens always play much less powerfully than they appear on paper — remember, when evaluating cards, you shouldn't look solely at the best case scenario: you need to consider the average case and the worst case too.

GameNET falls down because when the ID fires is almost entirely dependent on the runner. They choose when to run, they choose when to let subs fire, they choose when they spend credits on traces. Would you want your economy tied to the actions of your opponent?

Let's also look at it from a different angle: economy is most effective early in the game when you want to be setting up: you need money to install ICE, to rez ICE, to advance agendas, to play Hard-Hitting News. When does GameNET come into play? When your Gold Farmers and Turnpikes are already rezzed. GameNET starts raking in the money when you can force the runner to run through your servers over and over... but how did you get to that point? How did you get the money to rez the ice and to score enough agendas to force the runner's hand?

The answer is that you were Azmari EdTech instead.

Maybe GameNET would be less underwhelming if it had been released a few years down the road. As it is, the shadow of the slightly-too-pushed Azmari will loom over GameNET for most of its Standard-legal lifespan.

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<p>I agree that Azmari can make a lot of money over the course of the game. This ID makes the runner play differently. I have noticed that runners are way more cautious when running through ice like Slot Machine, Turnpike, and Gold Farmer because of the money you get. Servers start having a lot more weight and in NBN that is sort of strange. Azmari forces the runner to consider whether they will play a type of card but after that they don’t care if they run through your servers as long as they can get in.</p> —
<p>Whoops hit post a little early. I don’t think this ID is dead you just can’t play it the same way you play Azmari. Don’t rely on the ID money but use it to position to defend multiple servers. If they run through a server they give you enough money to Rez the rest of your ice. Early glory runs with Link runners also give you extra cash because they want to just pay through the cheap trace for one coin.</p> —