Mumbad City Hall

Mumbad City Hall 1[credit]

Asset: Facility - Government
Trash: 3
Influence: 1

[click]: Search R&D for an alliance card, reveal it, and play or install it (paying all costs). Shuffle R&D.

Mumbad's public city corporation is tightly connected to all the other corporations.
Illustrated by Maciej Rebisz
Decklists with this card

Democracy and Dogma (dag)

#55 • English
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Rulings
  • Updated 2017-05-02

    MWL [Update v1.2]

    NAPD Most Wanted List - Level 1: Each copy of this card costs 1 universal influence, which is separate & in addition to the normal printed influence, and counts against all Identities influence limits, even those in the same faction.

  • Updated 2017-05-02

    UFAQ [Damon Stone]

    Can the Corp use Mumbad City Hall when there is only one card in R&D? Does it matter if that card is an alliance card?

    Yes, whether the last card is an alliance card or not. Since R&D is a hidden zone, the game doesn’t check whether the last card in R&D might meet the criteria for the search when determining if Mumbad City Hall’s ability has the potential to change the game state.

    Can the Corp use Mumbad City Hall when R&D is empty?

    No. Searching and shuffling an empty deck does not have the potential to change the game state.

    Can the Corp use Mumbad City Hall to search for an alliance card they can’t afford to play or install, just to shuffle R&D?

    Mumbad City Hall can resolve at least partially any time there are cards in R&D, so it can be activated regardless of the outcome its effect will have. However, a player can only fail to find on a search if there are no cards matching the search criteria. If there are any alliance cards in R&D that can be played or installed, the Corp must find one of them, reveal it, and play or install it. If there are only alliance cards that cannot be played or installed, the Corp must reveal one of them before shuffling it back into R&D. If there are no alliance cards in R&D, then no cards are revealed, and the effect just shuffles R&D.

    If Near-Earth Hub: Broadcast Center uses Mumbad City Hall to install Mumba Temple in a new remote server, do they draw a card before or after shuffling R&D?

    During resolution of the search effect from Mumbad City Hall, shuffling R&D must come before doing anything with the card the Corp searched for. Thus, R&D is shuffled before installing Mumba Temple and triggering Near-Earth Hub.

    If the Corp uses Mumbad City Hall to play Heritage Committee, when is R&D shuffled?

    During resolution of the search effect from Mumbad City Hall, shuffling R&D must come before doing anything with the card the Corp searched for. Thus, Heritage Committee is played only after R&D is shuffled.

Reviews

Did Fantasy Flight not realize how much of a pain in the ass this card is going to be for IRL tournaments? Magic the Gathering had a similar card (Sensei's Divining Top), which was banned in formats because it wasted enormous amounts of time. This card can potentially make you search and shuffle your deck 3 times every single turn + the shuffles from the Museums that you will invariably be playing. That in and of itself is going to stretch the already interminable horizontal corp matchup out even further.

In terms of the card itself, I think it's good, possibly even very good. Click compression + tutoring, with targets that corp decks are already playing (Museum of History/Mumbad Temple) sounds like a recipe for success. 1 influence, 1 rez cost and 3 trash cost are about as good as you could hope for. Cards to keep in mind are Heritage Committee (hand sculpting, which is quite powerful with Museum's shuffle) and Jeeves Model Bioroids (possible fast advance implications).

(Democracy and Dogma era)
Damon Stone has stated that he really likes the Eater + Keyhole interaction. I'm fairly certain FFG love shuffling. —
How is Sensei's Divining Top like this again? —
@Goldstep Permanent-based deck manipulation that has ramifications for tournament play re: time. @RubbishyUsername Eater/Keyhole is a good point, but imagine this PLUS Eater Keyhole. You could have to potentially shuffle your deck 8 times between your turn and the runners —
I'm not buying it. This is no worse than Levy University as far as shuffling except that it's a lot easier to have 25 ice in the deck that works than 25 alliance cards. —
I was talking about tournament play, and Levy isn't exactly relevant there, no offense —
If you are going to use it 3 times, there's no practical reason to shuffle your deck. As long as your opponent isn't heartless and doesn't force the card text on you, you can just tutor and install all three cards, then shuffle once. I mean, who in their right mind would shuffle 3 times with 3 museums out... —
Heritage Committee is a reason —
As @bracketbot points out, you have to shuffle each time because you might play HC on any given trigger. It's maybe the weirdest tutor ever in that you can trigger it & not know what you'll get. What makes it broken IMO is that a) it's unlimited use & b) it installs for you. Compare with Djinn, the only other unlimited tutor—it costs a credit & doesn't install! —
I agree @phette23, it seems pretty broken to me for the same reasons. 2 clicks in 1, repeatedly, for just the 1 credit rez cost. And there are already a bunch of alliance cards released or soon to be released. —
I have done the math there can be a total of 27 alliance cards per 54 + deck ( and that would be a janky and most likely be a shitty deck) —
If you have even 6 of em in your deck (Mumba and Museum are powerful cards) this card is nuts. Oh and Jeeves was just released, that's a super good card too. —

[FFG Kitchen Table Meta Perspective] Pretty sick card. I mean, literally. At first glance it seems like an interesting piece, tutor for a funny alliance tribal deck, there are very good ones. But then you read it a second time and you understand that isn't only a tutor but also an "executor", so the click compression sky-rockets. And if you add an alliance that is itself a tutor, then the whole pack becomes ridiculous, even without taking into account the rest of non-alliance cards that can support this madness. The only positive thing I have to say about this aberration is that at least it can't do a "MTG Brainstorm+Fetch" effect with Heritage :D

(The Automata Initiative era)

Luckily, it got restricted/banned. Phew