Now here's a real 'push-you-luck' card.
Alix is both a powerful, and a fragile asset. Find Alix and protect her early and every install thereafter will be potential 2 to reap from server building, but her potential for serious profit makes her a high-value target for trashing, and at 2 she needs protection from strong, early ICE. Balanced by the need to to convert the power counters to credits, failing to decide on the right moment to burn her could see a massive loss in a potential credit swings.
The best contenders for utilising Alix effectively are Haas-Bioroid: Engineering the Future and Blue Sun: Powering the Future. ETF has had major success with the Breaker Bay Grid + Adonis/Eve Campaign combos that Alix will be second fiddle to more reliable economy drips, but Blue Sun has the best potential to utilise her effectively.
Blue Sun's 'pull back and re-install' ability is what keeps it comfortable for rezing high-cost ICE, so the corp will typically be packing Curtain Wall, Hadrian's Wall, and even Janus 1.0. Combine this corp ability with Alix and she can generate a large number of power counters quickly, securing the mid-to-late game, (providing you know when to cash in the chips.)
Do not sacrifice campaigns for the potential of Alix. Use her only if you're confident you have powerful ICE to keep the runner at bay for a number of turns, (but then consider that you could be advancing agendas in that remote instead.) Baiting her into a trap isn't all that viable, but bare in mind she WILL act as a beacon to be trashed on site, so play that to your advantage if you can.