"My friends I stand before you / To tell a truth most dire / There is a group in out midst / Who made the news into their quire.

They don't deserve no mercy / We ought to shoot them with a gun / But I am not an evil man / So first let's make a deadly run.

We'll trash their ice that they installed / And all their money too / Dragging their eco down the pits / Stealing all their credit chips.

Keyhole that filthy corp and trash his cards to archives, so / Make that bastard lose his points with a little program and a yo-ho-ho. / Keyhole that filthy corp and trash his cards to archives, so / Make that bastard lose his points with a little program and a yo-ho-ho.

I will show what they have done / Their deeds have cost a man his life / They cast him out into the wild / Making him lose his precious wife.

He has sworn revenge for that / And ram that corp into the ground / They might've blanked his title out / But his inner fire won't suside.

Yet, first we'll trash all of their ice / And all their money too / Dragging their eco down the pits / Stealing all their credit chips.

Keyhole that filthy corp and trash his cards to archives, so / Make that bastard lose his points with a little program and a yo-ho-ho. / Keyhole that filthy corp and trash his cards to archives, so / Make that bastard lose his points with a little program and a yo-ho-ho. "

[see Keelhaul by Alestorm]

Alestorm is terrible. —

Reality Threedee is a really interesting way of tag punishment. Obviously you try to rez this card only if the runner is tagged and you won't include it at all if you're not trying to land at least some tags. This card is a 0 to rez/5 to trash PAD Campaign giving you a bad pub for other runs, which seems like a bad idea. However if you roll back far in your binder to the second cycle you will find a candidate that might be the solution:

The Broadcast Square. So the bad pub can be mitigated and a 0 to rez PAD that is harder to trash seems actually rather nice. The card has always been on the fringe of being useful, but dismissed with "...but how would you ever get bad pub in NBN?". As another addition Muckraker has been around for a long time helping you to land tags easily, paid by Threedee and the square. Also you might consider playing Grim in NBN, catching your opponent off guard. What I imagine is a deck that goes the Psycho-route of tag-storm for huge Beales and two-click Astros.

So what's the downside? Sadly, there are actually multiple. For one this strategy lacks an appropriate NBN ID. The really efficient tag-storm decks like SYNC don't need the asset drip economy and have no room to spare for Grim or the Raker. Other identities sadly lack the power to make tags stick. Spamming the runner with Ravens and Gutenbergs works, but neither do those synergize the cards mentioned above nor do they provide you a benefit in the late game if the runner chooses to go tag-me. Another problem for the late-game-NBN is the weak ice and the small-agenda suite. There are no useful late game agendas in the NBN pool, so you will play more and smaller agendas, increasing the agenda density.

Does that mean that all hope is lost? Not quite. As NBN is the fastest of all corp factions your ice is usually nothing more than a gear check and you have Tollbooth as an actual tax. So one or two bad pub actually don't hurt so badly. Since you want to finish the game fast the runner won't gain to many credits from this. So if you are running PAD Campaigns and there is a good chance that the runner gets some tags you might try to switch one or two campaigns with Reality Threedee. I'm looking at you NEH! Even you can have a late-game, that is, if you can let go of those NAPD Contracts...

Bad pub is terrible in NEH cause it makes your assets so much easier to trash. Expose might be a consider as well. —
I'm currently playing the heavy bad pub broadcast square deck out of making news. My build doesn't seem quite there at the moment, but it is crazy the kind of value you can get (the deck also runs improved tracers, ice like checkpoint and shinobi, and rutherford grid, which really combos with the square). The biggest weakness is actually the inconsistency in finding the square, and putting together a good agenda suite that won't bleed out early. —

While this card correctly gets a low rating it should be noted that this card can in fact save you from double Scorched Earth when you are playing either Brain Cage or Box-E and having a full hand. As criminal you can that way save 2s instead of using Plascrete Carapace and still go tag-me.

It can also be fodder for hardware trashing ICE like Taurus or Lab Dog or to fuel Trade-In if you're willing to spend the two influence a piece. Then so you can use:

  • 3 x Muresh Bodysuit
  • 1 x Box-E / Brain Cage
  • 2 x Trade-In
instead of
  • 3 x Plascrete Carapace
  • 3 x Box-E / Desperado
allowing you to tutor up hardware in criminal! Maybe one day we can see criminals have enough influence for using such janky possibilities. If you feel adventurous try this when you're packing Silencers and Switchblade and see where it can take you.
The Bodysuit seems like a poor choice for the #Trade In, since it gets you no money for the new install. And since Trade In has the same Influence as Tyson Observatory, i don't see the advantage. —
The advantage is the two-click discount. Installing TO + tutor + install is 4 clicks. Installing Muresh + Trade-In is 2 clicks. —
More than that Trade-In ensures that your two other Bodysuits don't go to waste when you draw them. At least one of the three Plascretes and 2 Consoles are dead draws in every game. —

The real problem with her is identifying in which decks she shines. At first glance you would love to put her in a rush deck, but that's not where she really helps. The fourth click let's you reliably fast advance your 2/3 agendas however to be of use she should survive for at least 3 rounds. Therefore you have to protect her with many/strong ice which you don't run since you want to fast advance.

The nice thing about her, more than any other executive, she demands an immediate answer. Trash her now or the corp will be miles ahead. Like SanSan City Grid you want to trash her right after you noticed her however she is also useful if you have established an R&D lock.

Therefore Director Haas sees best fit in glacier type HB where she uses the "scoring server" and you can fast advance your agendas. The other aspect about the executives in general is that she taxes the runner quite a bit. Like NAPD Contract she is a 2 point agenda with "5 to steal" except in archives. Instead of providing you agenda points she grants you a powerful ability which would be worth 6 advancements (see Mandatory Upgrades)

I think she is the strongest of all executives so far and is nicely balanced. Like all executives she suffers from Imp of recurring credits to trash, but on the plus side this "agenda" can not be scored with Film Critic!

For quite some time I tried to make Sherlock work, but he simply cannot compete with the other bioroid ice. His subroutines are a 'kind of' trash program subroutine, just a little bit weaker. It is better in cases of Clot or Parasite because they can't be tutored back immediately by Clone Chip. That said for nearly any other program this subroutine is worse than trashing. Instead of having to spend a means of recursion the runner can simply draw the program. Also depleting programs like the dog breakers or Cache would love to have the subroutines of Sherlock fire. Noise would gladly run headlong into him to recur two viruses at no cost.

To compare its strength you can look at Ichi 1.0 and Viktor 2.0. When you compare him to Ichi you gain 1 strength at cost of an additional and one subroutine. That is a not so nice trade off, especially since you only have a 'kind of' trash. The big downside is that Sherlock is blank in absence of programs. In that case you don't want to rez him at all. Where Ichi can still fire a trace Sherlock does nothing. Compared to Viktor you also have a two subroutine ice for an additional for the subtype of sentry instead of code gate. That is okay per se, however the subroutines of Viktor are more meaningful and universally useful. They do have the same click tax though so that's something.

I think Sherlock is correctly priced between Ichi 1.0 and Ichi 2.0. When you only need the trash subroutines and the additional strength to escape Net-Ready Mimic you have that ice right here. However I think a third subroutine like " End the run if the runner has no programs installed" would have made this ice a lot more viable even at an increased rez cost of 7.

As it is Sherlock usually does nothing. For him to matter you have to stack bioroid ice deep or have an Heinlein Grid or Zed 1.0 installed. Both of those are only useful in specific decks and usually can also support stronger bioroids. Maybe the 2.0 version will redeem Sherlock or a lot more programs hit the table that would be worse of in the stack than in the heap. Then Sherlock might be alright, but for now it is one of the weakest bioroid ice.

I think Sherlock's biggest weakness is that there's SO many ways to break him. You can have a killer/AI out. You can click through him. You can pay the traces. For as "meh" as his subroutines are, they should be absolutely unbreakable. Instead, he's one of the most porous ICE in the entire game. —
If your deck would normally run 3x Ichi 1.0, you can replace one with a Sherlock to fight against PPVP Kate, as it is not a Destroyer and hence cannot be broken by Sharpshooter —