This card needs a fresh review now that Adjusted Chronotype is a thing.

You can get this click right back if you have that AC in play. This means that for 4 and the individual clicks to install, you can make all of your doubles only cost one click.

On paper... YAY!

In reality... :/

There are currently (minus Drive By) 12 Double type cards for the runner. Looking at them all, their effects, and their influence, Criminal stands out as the best faction to try this with. So that's 4 or maybe 6 influence to get a good chance of drawing AC. If you go with Andromeda: Dispossessed Ristie that gives you a pretty good chance of finding this combo in your opening hand.

It's full on Sunk Cost Fallacy. You then obviously have to add doubles to make this combo worthwhile. You splash more influence on Lucky Find and then Power Nap looks nice as well, and suddenly you're playing a deck full of events and no space or influence left to do anything good.

All in all, with the influence and the inevitable dead draws running 3 of this and AC to make the combo easily attainable, and the install clicks, you're better off actually just spending the f***ing clicks on the doubles.

This is the best deck I've seen to try and make the combo work, it tried much of what I lamented in this review, but it looks very doable after all... http://netrunnerdb.com/en/decklist/20262/crusader —
This card will forever remain useless. —

When I was learning the game, this card stuck out like a sore thumb to me. My whole turn for 7? It sounded bad. With Hedge Fund giving you net 4 or Beanstalk Royalties 3, Melange sounded like a bad idea.

How wrong I was. Rezzing this at the start of your turn and getting 7 can be huge. 7 is a lot. an awful lot, and a lot more than it sounds like trading away your whole turn for. Going from 4 to 11 can be the difference between rezzing ICE to keep a runner out and still then not having enough to play key operations on your next turn.

You have to be careful though. You can put it in a protected server, in which case you'll probably have to get rid of it after a little while to play something more relevant to the game state. At only 1, any sensible runner who can get to it to trash it will, and at such a low trash cost, putting it in a naked server "just to see what happens" can be risky.

Simply put, this card is a card about momentum. In the early game, behind some low cost ICE the runner can't get through yet (Wraparound, Chimera, Himitsu-Bako), getting 7-14 credits can set you up extremely nicely, and it has the immediate payout that cards like Adonis Campaign lack.

A solid card, neutral, zero influence, easy new server material for cards like Turtlebacks or Near-Earth Hub: Broadcast Center. Worth thinking about in any deck that could do with an economy boost.

Something I feel people miss about Melange is that yes, 7 is a lot of money, but it's actually only 6 money (due to rez cost) and it takes 4 clicks to get you there (one for installing it, three to trigger). Putting it down naked and intending to use it once is on par with playing Beanstalk and clicking for credits... and that card rarely gets played these days. A single use of melange is simply not worth it given other economy options available to corps these days. Now if you can protect it over a turn and get 2 uses out of it, then you're really cooking, but the 7 credit boost is deceptively small given how much effort you've put into achieving it. —
Yep, it's only really worth it in IG these days. —

Hello, I am high up on the board of NBN and I have here a press release I would like to read.

"NBN is very concerned about this new breed of virus that threatens our totally legitimate business. We have a solid reputation with our AstroScript Pilot Program and our solid history of being the first to Break News to citizens. This new virus on the hacking scene is a solid detriment to the running of our business and we will do everything in our power to stop it... We'll get back to you on that one. In the mean time, we are encouraging all NBN staff and users to install the Cyberdex Virus Suite should they believe they are at risk."

There will be no futher comment at this time, and I will be taking no questions.

Good day.

This card is insane. 4 meat damage for a tag and 3 is amazingly good.

If you're building a deck and that deck includes a good number of tagging options, you need to consider 2 of this card. That's 8 influence outside of the Weyland faction, but what's 8 influence when you can win the game out of nowhere? 6-0 down on agenda points? Flatline victory cares not.

This card is so good, all runners everywhere must respect its existence. Even if you decide to not include it in your deck, the mere fact that this card exists should be a worry for any runner who dares end their turn with a tag. This means woe betide a runner running on their last . Maybe the runner needs to keep 2-4 credits on hand just to get rid of tags in their last 1-2 , making their economy even more tight.

Maybe you bait a taxing run then play a SEA Source on your first , having the cash to easily have the trace be successful, then play two of this on s two and three to win. Maybe you score a Breaking News for two free, mostly unavoidable tags, then Scorch. There's dozens of cards that can tag, many, many more cards that can tag compared to what the runner can do to prevent it, so the options here are limitless. Even if you don't win outright with it, trashing 4 of the runner's cards is still a great boon.

Look, just look at all the deks on NetrunnerDB that include it: netrunnerdb.com. You'll notice it's less common in Jinteki decks though, which is because the J-dog has got its own options for things like this (looking at you Ronin).

Plascrete Carapace was put in the very first Netrunner data pack as a neutral card specifically to give wide access to a hard counter, something that Crash Space was only partially capable of (especially being a resource itself, and thus trashable by the corp if tagged). Paper Tripping also exists for a modest 2 influence if you're fortunate enough to start a new turn with tags, but it's pricey at 4 and more situational than Plascrete.

There's also I've Had Worse which, and I'm prepared to be proved wrong on this, doesn't actually fire if you take more damage than your hand size. You lose before the effect triggers. So if you've got 5 cards in your hand and the first Scorch doesn't hit it, you're still gonna lose to the second one. But that's pretty unlikely, and it also lets you draw 3 cards for 1 and it's 2 influence out of faction, so it's still a mostly great card to splash if your meta is still Scorched Earth centric.

In conclusion: Elizabeth Mills is one cold b.....

You're right in that I've Had Worse only fires after taking all the damage. So while having one IHW doesn't guarantee you against a double scorched, it'll fire 80% of the time, and having two would. —
This works well in NBN if you can look past the influence. NBN has the most ways to tag the runner, with various Operations, almost all of its ICE, and even some Agendas. This can quickly lead to fiery devastation. —

What is there to say about this card, really? Let's you bypass a piece of ICE either for early game server access, or for late game surprise runs where the corp has done the maths on your programs and think they're safe to advance an agenda. 2 can be a lot cheaper than that outermost piece of ICE after all.

The down sides to this card are that it forces the run by the card's effect, meaning it can't combo with things like The Maker's Eye, but that's a small price to pay for potential and surprise access, and Corp ICE like Data Raven and Matrix Analyzer still proc as the encounter effect is on the card, not the subroutine.

Out of faction, it's a little less attractive at 3 influence and unfortunately doesn't splash with Rielle "Kit" Peddler: Transhuman decks as the ICE is still technically "encountered" meaning the very ICE you're bypassing gets the code gate.

No. Data Raven, tollbooth etc won't proc. “Bypass” When an effect allows the Runner to “bypass” a piece of ice, he immediately passes that ice and continues the run. Any subroutines on the ice bypassed are not broken. Bypassing prevents any unresolved conditional abilities that met their trigger condition when the ice was encountered from resolving. —
Fair enough. I always read it as the ICE is still technically being encountered, so those effects resolve, then you just move past it immediately. Thank you for the clarification. —
so additionally, femme also skips the tollbooth, data raven, etc stuff —
also Peddler does not trigger as all other ices posted above —
No, Kit's ability does fire; this is because Kit (and Inside Job) are Constant abilities, not Triggered Abilities, meaning they resolve immediately. —