I've always had a really hard time piloting Criminal decks. First, big plus is that it's got the draw efficiency of Diesel. Yeah, it's a priority event, so it's not strictly as efficient as Diesel, but it's still great. As a side benefit, you can use this to screw the corp as necessary. If HQ is full, now they'll have 9 cards in hand at the start of their turn. If HQ is empty, now they're a prime target for Legwork, or Sneakdoor + HQI buggery.
Force them to add new cards to HQ faster than they want, and then start slamming into it for those sweet sweet points. All the while, you're drawing into your tools to get in easier. Just awesome.