With The Red Sands cycle coming along, we have 2 surprisingly reliable ways to score this bad boy. The first way is hella fun but requires lady luck to be on your side. The Combo is:

NOTE: REQUIRES Jemison Astronautics: Sacrifice. Audacity. Success.

2 Scored False Lead and a Hostile Takeover(Optional) also scored. On your turn, IAA Government Takeover and pass the turn. Then before any #Shenanigans happen, Sacrifice both False Leads to place 4 counters on the Takeover, as well as skipping the runner's WHOLE turn! Next AAA your way to victory! This combo is really neat and can't be played around by Clot like a Ramp Jemison deck. It has a lot of moving pieces though, and if the GT or more than 1 False Lead are stolen, you're out of luck. The second combo is interesting as well. It involves the upcoming card Red Planet Couriers.

The Combo: Jemison not required

Hostile TakeoverTakeover scored(Optional). Then you need a card with 9(!) advancement tokens on it. I'd reccomend a trap like Project Junebug, Ghost Branch, or Cerebral Overwriter. Dedication Ceremony is great here, and use Shell Corporation for maximum hilarity. Of course you could also use a piece of ICE, but those are vulnerable to trashing. Then you install Government Takeover and hope it survives the night. Alternatively you could Biotic Labor or Accelerated Diagnostics this thing, but it's a lot of influence. Then you play Red Planet Couriers and you win! Great work everybody! Pop out the champagne!

Pretty much a one use Navi Mumbai City Grid. This card could be pretty potent in rush decks that hat cards like Self-modifying Code, Clone Chip, or Street Peddler. Probably est with a destroyer so they can't just jack out, run, and SMC/Clone/Whatever their thing again. Overall, a fairly good card that could be a useful one-of.

I wonder why they made a neutral version of Navi so shortly after Navi that basically is worse in every way. Runner card installation during a run is almost always a paid ability on a non-icebreaker card. (Corp card installation during a run might be a weird HB ICE subroutine, but you probably wouldn't want to stop that as a corp...) —
Unlike Navi, this stops the Conspiracy breakers from installing from the heap on encounter. —
Ahh, right, I totally overlooked that. Okay, not a strictly worse Navi. Thanks for pointing that out! —

Evil Tetris

Ho boy this ICE gives me nightmares. It's a nice slap to the face for anyone using spooky scary skeletons or other nasty programs. 12 to rez might be difficult, but of course this ICE shines in the granddaddy of monies: Blue Sun. Oversight this baby and suddenly everything becomes a game of evil tetris. 4 net damage and an etr to boot, this is both serviceable as protection and faceslaps. With the recent addition of other noteworthy ICE like sounds like an NBN card, spiky ball, and Triangles with multiple scary subs, I feel this has a rightful place in any deck seeking to do some damage. Basically, the flavor text says it all: "Ice is not meant to kill; just slow or cripple the Runner. Killing is my job." - Tori Hanzō

"evil tetris" "spiky ball" lol this review is great —
This is a man that really knows his ICE. —

Runner face checks a Spiderweb

Runner: k

Me: Say hi to Chief Slee

Runner: Hello

Chief Slee: Hello

Me: Score Helium 3 Deposits

Runner: Oh noes

Chief Slee: ded

tl:dr: terrible combo that's totally not worth it

One of my favorite cards to be released in a while, Chief Slee is a high-priority asset, that, while hard to use effectively, can be oppressive and even game winning. Looking at her stats, she has a few notable weaknesses. 2/3 rez-trash is okay, but not great in the asset saturated meta, and 3 influence makes it a tough splash. It's easy to scoff at her requirements and immediately dismiss her as instant binder fodder, but I truly think she has great potential. The key to using her is opportunity. You want her to be one of the first things you put down, so you want to make her easy to find or fetchable. Executive Boot Camp and Tech Startup are pretty good choices. Then, you put her in a remote and leave her with some protection. Prisec is excellent here from both a choice standpoint and a thematic standpoint. Then you wait. They hit something they can't break and you rez her, getting hopefully 2-3 counters. Worst case is they run her, trash her, and have to pay to remove a Prisec tag or get through a piece of ICE. Not too bad. For the cost of 2 and click you've basically added something at the top of the runner-to-do list. She says,"Go ahead and run. I'm cool with that. I'll just be over here cleaning my guns." This puts the runner into one of two trains of thought. "Oh crap Imma die" They don't run for a while. You score a Project Atlas or a Corporate Sales Team. Good. Or "Sorry Slee, you gotta go!" And they aggressively spend precious time and resources to trash her. However there is a third scenario which I think is the best. It most likely won't work, but a surprising amount of games it does. Sometimes runners are so used to not-seeing specific cards that they go, "Huh. That card's pretty neat. Probably won't do anything though. They leave her be, She slowly but surely gets counters. They start to sweat. "I'll just Medium Dig" they reassure themselves. "Account Siphon will work!" They say. Then you rez a Data Ward or a Bulwark in their face. And they are so surprised and bewildered they will just read Chief Sleeover and over again, hoping some technicality will save them. It won't.

Well, at least the last thing you saw was a pretty face.

tl;dr: Chief Slee is a powerful asset that requires protection to use effectively. When she fires though, thet'll be one of the best games you've ever had.

EDIT: With Şifr out now, I also feel this card could see play as a good slap on the wrist against Parasiting big ice in Blue Sun or elsewhere.