This is one of those cards that seems innocuous but under the surface, is really, really, mean. Basically, this is Thomas Haas, but not terrible. The main purpose of this card is to bait runs and drag the runner through taxing/tagging/damaging servers only to come up empty handed. NGO Front serves this purpose very well.

Pros

Cheap: costs nothing to fire and no influence to include

Variable output: Some runners are wary of a 2 advanced trap, but almost all one advanced cards will be ran.

Profit: Unlike Thomas Haas, NGO Front actually makes money. This could help you bounce back from pricey ICE rezzes or other unforseen tricks the runner has

Screws up the math: Could serve as a "bank" of credits to surprise the runner after they think you are too poor to defend yourself

Cons

1 to trash, so the inclusion of NGO Front makes central servers weaker

Interdiction means your investment is lost after they run it

Overall, I think NGO Front will see a lot of play in Tagging or Glacier decks to encourage running and open scoring windows.

It does seem like a great card. Hopefully you find it on your RD digs. —
A trap that gives money to the corp you say? Another trap that could easily have been Weyland's. —
I've been waiting a long time for this type of card to come. Now with this, the game opens up to play a range of more expensive ICE. This card along with Urban Renewal brings back actual Netrunner. —
Doesn't this card provide money that Tapwrm can not benefit from? —
If the runner pays to trash ngo front with 2 advancement tokens on it does the corp still get the 8 credits?? —
No. But if t —
No, but if NGO Front is installed with 2 adv tokens, the runner should never get a chance to access this. —

First of all, this is one of the most beautiful cards in all of Netrunner. Second of all, this ICE is pretty good, but is competing with other HB code gates

Pros:

Brutal utility subroutines: Click Account Siphon is very powerful for the corp, especially in the crucial early game. A full fire means the corp can FA a 4/2 on their turn- choice targets could be a Vitruvius with a counter, or a Corporate Sales Team.

Value, even at last click- Enigma and Hourglass suffer from ignorability if the runner is on their last click-even if the runner has none to lose Nightdancer will still give you clicks

Taxing- 4 to break with Gordian Blade, Abagnale, Inversificator, and GS Striker M1 is respectable

High impact subroutines make Nightdancer a good target for a Batty game, as well as a good choice for Seidr Laboratories: Destiny Defined decks

Rare non-bioroid HB ICE, will surprise runners who think they are safe running at 4 clicks

Cons

Impact comes at a high cost- 6 is pricy for a 4 strength ICE

Weak to Cyber-Cypher and Black Orchestra (more evidence Black Orchestra is a mistake!)

Overall Nightdancer is an interesting alternative to the popular Fairchild suite!

I think people are underselling this card. I agree that it doesn't work in most decks, such as Sol, but I think this card is pretty scary in one deck: Spark Agency: Worldswide Reach.

Let's get the disadvantage right out of the way: Your operations cost 1 more to play. This seems daunting, but there ARE ways to dance around the weakness. At first glance it seems to be, "Don't play operations at all" but I think this is a mistake. I think a better strategy is to cherry-pick your operations for maximum effect.

Operations You Don't Want

Raw Economy: Hedge Fund, IPO, Beanstalk Royalties, etc. If you use those with this current, you're doing it wrong. This makes your profit one less from all of these cards, making them way less efficient. Running something like Biased Reporting might be okay because it has a huge potential profit, but otherwise, you should steer clear from these.

Trace Cards: Hard-Hitting News, SEA Source, Hellion Beta Test, et al. The basic formula for MOST trace cards is trace=cost+1. With RB out, it becomes trace=cost. This pretty much sucks unless you have Primary Transmission Dish or the runner is so down on money that it doesn't matter anyway.

With about 50% of regular NBN operations disqualified, what's left?

Operations You Do want

Gotcha cards: Basically, operations that don't rely on an economic advantage to make full use of, or use efficiently, their effect. Hunter Seeker, Salem's Hospitality, Ad Blitz, Casting Call, etc. Sure, paying an extra credit to use your tech is kind of bad, but using Salem's Hospitality for 3 credits instead of 2 doesn't significantly affect the card in any terms of its ability.

So, what do you fill up your deck with now that you have 12+ slots open?

Well, if you're playing Spark Agency: Worldswide Reach, you fill up on as many Advertisements as you can. PAD Campaigns, Launch Campaigns, and CPC Generators will become your economy while actively draining theirs. Imagine an opening turn consisting of an Ad, CPC Generator, and Rolling Brownout. You rez one of them on your turn, then the next on the runner's. In order to play a measly Sure Gamble, the runner will have to click for credits 3 times and play it on their fourth click, while probably you gain a credit from CPC Generator. This is pretty great. If you want to go the FA root, you can trade your Biotics for Calibration Testings.

Overall, I think this current fils a great niche in Spark, even if it might not make it into other decks.

"PAD Campaigns, Launch Campaigns, and CPC Generators will become your economy while actively draining yours." Typo at the end of that sentence? —
Fixed! —
Newbie here, this was an interesting read, thanks. Also realized the implications with the agenda Rebranding Team (all assets gain advertisement). ... Looks like I've got a deck to build. —
Having played with this, I can confirm that this is better than it looks. It plays out in two ways: they throw an event into this and you recoup the cost of playing it right away, or they steal an agenda and then you are in the hole. I think this works well in glacier with spark so that their steal is going to cost them. It is a neat complement to Spark's tax. —

From a mechanical perspective, this card is pretty good. paying 1 credit to gain 8 credits off of an unprotected server is nice, but I wouldn't play 3 because some corps don't play unprotected assets. However, from a flavorful perspective, this card is a lot more clever.

In canon lore, the events of the Revised Core Set take place 5 years after the original. All the players are up to their same tricks, but subtle things have changed. Compare to the original Bank Job. The art depicts a young Gabriel Santiago counting money after a successful Bank Job. The alternate art is even more insightful; it shows us the job was a real, physical heist. Imagine the opening scene of The Dark Knight, or one of the jobs from Payday. Big, flashy, and violent.

The new Bank Job is different. Gabe's gotten a wee bit older, and he can't wear clown masks or carry duffle bags without getting a bit winded. So he changes his approach. Being the charmer that he is, Santiago doesn't knock over some branch bank or a credit depository in broad daylight with some armed goons. No, Gabe's been in a few scrapes with the law, and doesn't want to draw any more heat to him. Instead, he does the unthinkable. He gets a job at Titan Transitional, the biggest banking institution in the worlds. Better yet, he impersonates some Titan exec while he pretends to be a good little drone. He makes deals with clients, eats lunch in India, and then disappears without a trace. Well, one trace: 500,000 missing Titan credits and one frightened employee dropped off on a street curb.

This card perfectly embodies the transition caused by The Revised Core set: Runners still run, corps still corp, just in a little different way. At first Santiago operated like Neil McCauley, now, he's Danny Ocean.

Boy, do I love me a good flavor review. —
My thoughts exactly. Have a little heart from me. —

Witch Doctor

Pros:

Guaranteed net damage disregarding bypass tricks or AI breakers

requires only 1-2 credits to use, 1 net damage could mean the differences between a painful Snare! and a deadly one.

Synergy with other psi and AP cards like Hyoubu Research Facility, Upayoga, Nisei Division: The Next Generation, and Synth DNA Modification

Cons:

Can be trivially broken by most AI

Small effect might not be meaningful enough for jinteki decks

Overall a replacement for the now rotated Data Mine, might be worth a look in some AgInfusion: New Miracles for a New World or Jinteki: Potential Unleashed decks.

Might be good with Tori to score a brain damage. —
Doesn't the fact that it trashes itself make it less synergistic with Upayoga? Even if you shenanigans it out without it firing, a successful fire off of Upayoga will also trash it, according to its sub. —