Having one less click would certainly be bad for the runner. Especially if they have a Wyldside or the like out with no Adjusted Chronotype. But realistically it probably wouldn't take the runner too long to get the credits/breakers they need in order to trash this card and net themselves 2 points. In the meantime, this card isn't going to make scoring agendas too much easier like Director Haas or bring them closer to a flatline like Chairman Hiro. Those are both game winning scenarios, whereas losing a click each turn is more of a temporary thorn in the runners side.

When combined though, with bioroid ice, Haas-Bioroid: Stronger Together, and Enhanced Login Protocol it would be especially effective; forcing the runner to pay through enhanced bioroid ice is pretty taxing. At 5 influence though, it would take up most of your space if you included even 2 of these.

I think I came up with another way to use this card though, and in faction. If you rez this card on the runners turn, they would immediately lose a click yes? I believe so. In that case, combine it with Heinlein Grid. As long as the runner has a spare click when running at your Heinlein server, you could rez both Heinlein and Victoria, forcing the runner to lose a click and all credits. Then hopefully they won't be able to trash your Heinlein or Victoria if she is in the same server. They won't be able to steal your NAPD Contract. Then with only 3 clicks per turn, it will take the runner more time to recover from losing all credits. I think this combo would be fun to try with Spark Agency: Worldswide Reach as your id. After losing all credits, you could help keep them poor with well timed advertisements. One other thing that would be great would be: when they finally have to money and they run again at your server, you could have a single advanced Test Ground ready. Midrun, you could use test ground to derez Victoria, then immediately rez her again. The runner would gain a click and then immediately lose one, again activating Heinlein. This would be super hilarious in my opinion.

Is this card competitive? Perhaps not. I only play casually though, and enjoy trying new cards and new strategies. I'm going to try her out.

Heinlein won't work, as Victoria says "has 1 click fewer" and not "loses a click". Same with Test Ground. As for the bioroid combo you might consider including Strongbox along with ELP. —
Are you certain? Say the runner makes a run on their second click, they have 2 clicks remaining. If you rez her during the run her ability becomes active. In order to have one less click for the turn, the runner would have to lose one; at least in effect. Perhaps that is not the same thing as "losing a click" for purposes of heinlein grid, but they would lose a click. —
Effect templating is very important. I imagine this will ultimately be answered in a future FAQ. —
I believe Heinlein activates on cards that either 1) say loses a click (such as Troll, Enigma or Hourglass) or 2) causes them to pay (bioroid breaking Strongbox, etc). Victoria simply removes the click, quite a distinction from lose / spend. Sad, because I got excited reading this! —
Without needing an FAQ I am confident the Victoria Jenkins / Heinlein theory is a no-go. As you guys are saying, wording is key, Victoria doesn't force the Runner to lose a click, they simply have three clicks to spend instead of four. —

More and more, I feel this card to be a necessity in most runner decks. Trashing corp assets and upgrades is very important in a lot of games. If you trash the top card of R&D, you can run again for another chance at an agenda. If you trash enemy pad campaigns and the like, you deny the corp income. And there are more and more powerful corp cards being released that have a high trash cost (Team Sponsorship comes to mind). The problem is the cost. After building up your rig and paying your way through servers, you often don't have enough credits left to trash cards, or it leaves you broke. It sucks paying your way through a heavily protected server and then being forced to leave an Ash 2X3ZB9CY or a SanSan City Grid untrashed because of lack of funds.
Even without modifiers like The Supplier, this card pays for itself in one use. Against some decks, like Near-Earth Hub: Broadcast Center if you consistently trash their assets, its game over for them. Without income from pads and the like, their economy is shut down. Any Diversified Portfolio they are packing become dead weight. Of course some decks have little in the way of assets and upgrades. But they are almost guaranteed to have 3 Jackson Howard, so hopefully you'll get a little use out of it.

It's a meta-call. If your meta is full of NEH and Team Sponsorships, go for it, and play it in Whizzard for good measure. If your meta is full of Weyland and HB glaciers however, it's next to useless. —
Not entirely. At the very least, HB glaciers usually run Adonises (and possibly Eves and BB Grids)... and Weyland these days usually packs stuff like Public Support at the very least, and a lot more depending on the flavor (Ash and Crisium come to mind as highly prevalent). —
Looking at this card for an Adam deck I am working on. —

Donut Taganes; it's a card I really like, or at least want to like. This card obviously fits in a deck with very few events, or no events. So in my opinion, it fits well in Hayley Kaplan: Universal Scholar decks. I personally like building event-less decks with her as it makes it easier to use her ability every turn, even on corp turns. So in my couple event-less Hayley decks, I could not help but add this card. It can definitely be a great card. It makes corp econ cards less effective, not only effectively producing one less credit but costing one more to play. So Restructure especially can become very hard to play. Subliminal Messaging is now useless, so if the corp is running that, you don't have to worry about running every turn if you don't want to. And of course, there are tons of other operations that corps love to play that will cost 1 more. So, if you get this card out right away, it becomes quite an annoyance for the corp, especially if they are running a lot of operations. Now the downside for me is the cost, both the influence and the install cost. The install cost is worth it if you get it out early, but still it's an investment. The real problem is the influence cost. For a card that will not see play in many decks, it has a high cost. Even in my Hayley decks, I could only find room for one of them, barely. Then I run into the problem of getting it out early. I do agree that Hostage would help in that regard if you are willing to make the investment.

I'm throwing around the idea in my head to try and make a Reina Roja: Freedom Fighter deck with this card and Xanadu but I'll have to see if it's feasible.

Anyway, this is definitely a interesting card and a fun one if you build a deck around it.

With Dr. Lovegood on the horizon, our Donut could be back on the table, since only the corp will suffer his power. —
True, I didn't think of that! —
His influence makes me think Criminal Resource deck. And there he shines. —
Yeah, I forgot I once put him in a criminal connection deck with Off-Campus Apartment. Calling in Favors was the only events I used. It costs one more with Donut installed but also produces one more. —

I really think Blue Sun is overpowered. I hate playing against it. The money a player can make playing blue sun is ridiculous. Oversight plus curtain wall a couple times early game before the runner is set up gives a cool 13 credits. There is some risk but not a lot. The big one is breaker bay grid plus adonis campaign. The corp can gain 7 credits in one click every turn. True they need to protect a server but if they get this out early they can afford to protect all their servers with taxing ice. There are other ways too. And once they got the money it's pretty much game over. They will either let you get an agenda and double counterstrike you, or go for a crisium and off the grid win. Then too as noted above, this id makes parasites, caissas, and femmes all but useless. This id makes grail ice quite hard to deal with. And I'm sure their are other great strategies with it that I'm not thinking of at the moment.

All this from one sentence on the id.

EDIT: So it's been quite awhile since I wrote this review. My understanding of the game has increased, and of course, there are tons of new cards. But I have to say, my opinion is largely unchanged. Now, up to recently, would I rather have played against Blue Sun than NEH? Certainly. But this was not because of the ID itself. Besides the extra influence, NEH is a perfectly reasonable ID. It was NBN's vast arsenal of extremely powerful cards that made playing against it quite challenging. Thankfully there has finally been a nerf to some of these cards (Astro, Breaking News, San San), making it easier, fairer really to play versus NBN.

When considering just the ID though, there are none as powerful as Blue Sun. Granted there are cards that are effective against it. e3 Quetzal is probably the best deck versus Blue Sun. Employee Strike can potentially throw a monkey wrench in your plans if played at the right time. And if they can afford it (and that's a big if) Ankusa can ruin your day. In general though, you won't run into these situations too often. And the almost total immunity Blue Sun has to other popular runner cards more than makes up for this weakness.

Money is king in this game. Blue Sun easily makes money throughout the game. The big thing though is the sudden, click-free intake of 14 or 15 credits that makes it so dangerous. Perhaps both players have 15 credits. The runner runs at an agenda. Corp rezzes Curtain Wall (down to 1 credit). One of the best breakers the runner could have is Cerberus, so we will say that they already have one installed. 7 credits and 2 counters gone (down to 8 credits). They steal the agenda and click for a credit (9 credits). The runner should be safe. The corp has no money, that's the price you pay for rezzing big ICE. That's how the game works. Blue Sun though starts its turn with 15 credits and after Mid, Scorch, Scorch, it is game over. This is just one scenario and there are obviously many factors like Link that come into play, but you get the point.

The other thing is that every card with a rez cost but even some operations like Oversight AI, have a potential to be abused by Blue Sun. In my mind, the game creators need to take into consideration Blue Sun's ability with every single corp card they design. I've read about a Oversight AI, Curtain Wall, Clone Sufferage Movement combo. It probably wasn't thought of before CSM's creation.

Now it does seem most people don't agree with me on this card. You do have to grant though, that it is a powerful ability. Don't IDs with particularly powerful abilities generally have less influence to play with? Iain, Kit, Harmony Medtech (not you GRNDL, you got truly jipped). Just saying.

BBG + Adonis is really a 2-turn combo. You need to first pick up BBG, then Adonis. As to OAI + Curtain Wall, it's certainly strong, but if the Runner is able to snipe it (D4V1D and Lady can both do this in a pinch) you destroy a strong piece of ice. —
2 clicks the first time but one after that. and lady would cost 4 to install and 7 to get up to strength and 2 of its four tokens. worth it? perhaps —
"Worth" is a bad word use here. It is "necessity". Question is: "do you have any other viable options at the moment to deny Corp 13c income?" And as for Adonis/BB combo: mind the wording on the ID card. Rez cost reduction actually hurts Blue Sun ability. —
I do think you have to decide if it's worth it to snipe the curtain wall with a david or lady. Besides the credit cost you are spending power tokens which you only have a finite amount of. Davids great but using all 3 tokens on one run is a big deal; but if you got a feedback out then i'd say of course do it. Will you get an access after the curtain wall or will you be stopped by something else? As for the adonis/bb I see that you are (thankfully) right. The guy I saw doing it was gaining the 4 credits back with blue sun but I see now that that was incorrect. Thanks —
Try playing the ID your self you'll find that its not that overpowered sure you can have alot of credits but actually that dosn't win games theirs a reason NEH is still played. As for Curtain Wall it's not that bad actually if your a crim you usually dont have the influence to take double Corroder so take a Breach it really helps aginst this match up and is a decent enough back up breaker. —
Breach would work great, if they put it on a central server. They may not though as putting it on an empty remote server lessens the motivation to snipe it. But yeah, its still the perfect weapon vs curtain wall. —
In my mind, the only deck good against blue sun is a deck full of credits and cutlery. But I just play casually so I guess I don't know anything for sure —
@quailman If they put it on a remote you just lockdown their R&D or HQ preferabley both, other tools in crim for blue sun include inside job and emergancy shutdown. —
Blue Sun's main weakness is a one that the runner benefits from but seldom notices: You're almost gauranteed to know what ice you'll be facing before you hit it, because it will be pre-rezzed (or recently picked up and put back down). This allows you to build your breaker suite to match the situation. —
That can also work against you. You may be expecting a Curtain Wall that the corp has repeatedly put down, only to eat an Archer. —

I had someone combo Blue Sun with oversight AI and a Sandburg in a well protected server. He rezzed crazy ice that became even stronger because of Sandburg's ability to make ice stronger based on your credit pool. He was impossible to run against, so I just conceded. Most boring game ever.

I've come to seriously hate this card. The only card I can think of that is more OP is astroscript. The ability to give the runner 2, 5, 10 tags in one click is ridiculous. True you need to have a good amount of money but that doesn't seem to be a problem. From what I've seen, players like to put up a token defense on hq and r&d, such as errand boy and popup. Meanwhile they just sit back and gain money; and cards with jackson until they have the 3 cards they need. They pray the whole time that the runner doesn't get lucky with their runs, but it doesn't really every happen; its hard to get 7 points before the corp is ready to go. The only good defense is having a crap ton of money but that usually won't happen if you are running. And if you don't run, then the corp scores astro and you lose the old fashioned way. So you run, hit a NYPD and are obliged to steal it, leaving you with no money. The only card that is effective against it is paper tripping, and then only if you are still in the game next turn. Plascrete of course is a must if they are going the meat damage route and not pysco; but it won't hold up to a couple traffic accidents and scorched earths. I suppose clot could save the day in some situations. I feel it should be a double operation with a trace 2 or something. Still good but requires the corp to have A LOT of money.

Anyway that's my take :)

Small correction: If you hit an NAPD you don't actually HAVE to steal it. Other agendas that don't have an additional cost do indeed require you to steal them (unless you use Imp), but you are able to decline to steal NAPD. Indeed, if you're playing against Butchershop (which it seems you are), it's often a good idea to decline to steal them unless you're swimming in money. —
This card is balanced by being expensive and difficult to play. You're only going to steal an agenda 3 or 4 times most games, and the corp needs to have 1) the card and 2) the cash on-hand when you do so. It's played on the Runner's terms, not the Corp's. It's still a strong card, but in my eyes it's nowhere near as game-shattering as Astroscript. —
I actually feel this card should be a double. If only to limit the Corp's choices on the same turn (double Plascrete, Shoot The Moon). Would still allow other events. —
I didn't realize that you weren't obligated to steal napd contract, that is very nice to know. Thanks! Also, awesome pseudonym spiff! —
You forgot the worst part of mid-seasons, it's interaction with a double-advanced breaking news. So ... do you want to die because you took this and I mid-seasoned you or do you want to die because you didn't take it ... But at least things only get worse with exploda-pa-looza —
True that —
If the runner stole agenda from a gang sign access on HQ. Could the corp use midseason replacements on their next turn? The runner technically stole the agenda during the corp's turn. —
As far as I am aware, no. The card specifies "play only if the runner stole an agenda during his or her last turn". It is very specific. —