Has anyone figured out why this card exists and why it costs one influence? As it stands, it has a similar effect to Deuces Wild. Typically people play DW and net 1 and draw two cards. But DW can be used for other things. Save 2 (or more) s by removing a tag. Or make sure you can get into that juicy server before committing to the run. More importantly, (at least for a little bit longer) you can make DW better with Prepaid VoicePAD. No such possibility with Build Script though.

If it was influence free, I might include a couple in a Criminal deck to help with draw. But because of the influence, I doubt I'll ever play it.

EDIT: So I realized that this card would be decent in a Comet deck. Not amazing, but decent. If you can make room for it influence wise.

I'm not even sure it'd help much with draw. It saves you a click but it takes up a card slot, probably multiple if you want to have it on hand when you need it. And the 1 influence makes it indeed a non-starter. —
It's usable from 0 credits is the main reason, so it can be used when you're broke. —

I haven't actually used this card yet, so I could be wrong, but I feel that it is too powerful; especially considering the zero influence and play cost. I envision a deck that includes three of these and three "Freedom Through Equality"s to potentially turn any two-pointer into a four-pointer. Combo with a few expose cards like Infiltration and Drive By to confirm the presence of an agenda in a remote server. And/or combo with Globalsec Security Clearance or Find the Truth to get the agenda off the top of R&D; no multi-access required. If you go the latter route, you may want to have a Councilman on the table to stop an un-rezzed Jackson from ruining your Mad Dash.

Now I would hesitate to use this card versus Jinteki, especially PE, unless you've already stolen their Philotic Entanglement or you'll get game point.

Perhaps this won't work as well as I envision, but I'm definitely going to try it out once it is coded on jinteki.net.

Also Indexing. —
And SpyCam. Potentially Showing Off with all the new Corp tools for putting stuff at the bottom of R&D. There's a lot of ways to ensure, Mad Dash will work. And it's not only Mad Dash. With Freedom, Notoriety, Fan Site and Cheela a runner can include up to 12 agenda points in his deck. Either one of those cards ain't problematic (though Mad Dash could have cost at least 1 inf...), but all of them together are a bit much. You simply steal a single 2-pointer with Freedom + Dash combo, make a triple Noto turn and you're at 7, without running in more than 2 turns. —
I meant 15 aganeda points, obviously. Though, tbh, 2 Mad Dash + 2 Freedom + 3 Noto should be enough to consistently win by stealing a single agenda (or two if you happen to find a second before you pull off your Noto turn). —
Or you could use it with GFI and get the same amount of agenda points as the corp. Totally unfair. —
Maw

Maw

Look at that! 3 influence for a powerful console. What a novel idea!!!

And because my review must be longer: Combine with Salsette Slums when accessing assets and upgrades (or trash-able ICE and Operations) to still get the effect.

Seems like the combo with Salsette Slums doesn't work: http://ancur.wikia.com/wiki/Daedalus_Complex_UFAQ —
That makes no sense. Salsette Slums prevents Hostile Infrastructure from triggering because you aren't trashing the card anymore, so how would it count as trashing the card for Maw? —
Yeah, that's weird. Seems clear that Salsette should work with Maw. —
Alice Merchant's console - look at her, look at the synergy! O_O —
Whoops, the card has to be not in Archives. No synergy here, carry on. —
Unless they happen to have an Upgrade on Archives! But that almost never happens. —
I think the issue with slums is that you pay the trash cost, but the card is not actually trashed, it is removed from game. Hence why CtM does not trigger. There is some semantic difference between "paying the trash cost" and "trash"ing a card. As to potential synergy with Alice, I think there is some, if you run Archives, the corp tosses something they can lose, then you trigger Maw on a different run, making the random factor more likely to hit a card the corp would like to keep. Just thoughts. —
So after reading all the arguments over Ordinal triggers and like, it looks like the Salsette Slums interaction doesn't work, since the game 'remembers' that you tried to trash a card in 4.5.3. However, I think this makes the card play very differently to how it's actually written, and should have been cleaned up. At least it's not as messed up as Sync BRE. —
I'd say "Pair with Archives Interface..." casue that means that they can't get back what they trash as easily. —
Is this absolutely confirmed? To me, there isn't even a question that Salsette should work with Maw. But if it doesn't work, I'd like to know for sure. —
It makes no sense for Maw to not trigger on Salsette. With Salsette “Once per turn, when you pay the trash cost of an accessed card, remove that card from the game instead of trashing it.” ANCUR is claiming that the runner must ‘trash the accessed card. But they don’t, they PAY the trash cost to remove it INSTEAD of trashing it. Maw fires. —
If the ruling is correct that Slums & Maw don't work together, then FF has really screwed up with the wording on this card. It's ridiculous that players should have to know that there's a difference between "choosing to pay the trash cost" and "the card actually goes to archives", and they happen at different times, but both are referred to as "trashing". —
Thank goodness, they fixed this in the latest FAQ, so Slums and Maw do work together now. —

Maw + Bhagat = Millmonster of epic proportions. Successfully run HQ, Bhagat triggers and trashed the top card of R+D, if you don't hit and agenda or trash from the HQ acess, Maw triggers and trashes one random card from HQ. So it's essentially two acesses if you hit an agenda in Hq, or three if you don't. (Yes, I'm aware you'd have to run archives to access the trashed cards, but still. Drop an early Hades shard and do your thing player!)

Spot the Prey is not a very good card. First off, I'd like to say that expose is a fairly underutilized mechanic. It is great to have if just to deal with Mushin No Shin, but it can be hard to find room in your deck and so, many times, runners have little or no means to expose cards. If you do find room to include an expose card or two, though, I would suggest something else.

Lets compare to Infiltration, an influence free neutral card that has been around from the beginning. In most cases, Infiltration is a lot better than Spot the Prey. Infiltration is free to use. StP costs 2 , which is way too much for what you are getting. Infiltration can expose ICE while StP cannot. In general you want to expose non-ICE cards, but perhaps in a rare case you want to expose a piece of ICE. Infiltration gives you that option. Nothing worth exposing? Infiltration gives you the option to gain 2 instead. This isn't game changing, but I'm sure we've all had times where we were short 1 when we needed it.

Now the one area where StP beats Infiltration is in click compression, but only sometimes. If you use StP on a newly Mushin'ed card and see it is an agenda, then you can go grab it with the same click. This click compression costs you 2 though, not always worth it. And there are times when you won't want to make a run after. Say the Corp has four servers. The three central servers are protected by ICE that you aren't currently equipped to deal with. The new server contains a triple-advance Junebug. In this case, you'll just need to run at the Junebug and jack out. You didn't get any benefit from the run component of the card. Now it is worth noting that you don't have to run at the server with the exposed card. You may choose to run at R&D for an access after the exposed card turned out to be a trap.

All in all though, I don't expect to see this played. If you find yourself wanting to include some expose in your deck, there are better choices. Try Infiltration, Drive By, or even Lemuria Codecracker.

I just want to know how this isn't a run event. Fail. —
I didn't notice that, weird indeed. —
Yeah...it might have even been worth using with Planned Assault to have easily tutorable expose...I mean probably not but still —
What? This isn't a run?! Holy dicks, this game is growing less and less consistent. —
Seems to be a card that supports that Blackguard deck nobody is playing. —
Making this a Run event would have been PERFECT for my Ken Tenma Blackguard deck that I don't have, in the meta full of Junebugs and Overwriters we've never seen. Why does this cost anything play? —
At least they didn't include a typo in the flavour text. Oh wait.. —

I would have totally considered this for my Public Terminals deck, but it's not a run event.

I’m doing my thing and catching up on card pools that I missed after quorum.

The fact that this card isn’t even typified as Event: Run is. Just... shameful.

It might have a degree of utility in a Ken deck with Public Terminal as noted above. The fact that it isn’t qualified as such makes this so useless and costly.

I really liked this card because if it worked out, it could be a real tax to the runner. I included it as a "one of" in a few decks and often was happy with the results. Of course, sometimes it was annoying if I drew it first without a Data Raven as support. But with the release of Thoth, this became even easier to use. However, the release of another card has rendered this card basically obsolete in my opinion. I speak of course of IP Block. (Aaron Marrón too can be a real bummer.)

With IP Block's second subroutine, it can fulfill basically the same role as Pachinko. It does cost one more to rez but has two significant factors in its favor that more than make up for this price increase. If the runner has an installed AI, boom, they take a tag, thereby activating the second subroutine (Hunting Grounds can disable this feature, but it is still a strong point in its favor). The second factor is its first subroutine which has the ability to give a tag as well.

Now a runner without an AI installed will be able to break just the first subroutine or beat the trace. But that is usually going to cost at least a couple credits. Certainly better than a Pachinko without support. And if used in conjunction with Data Raven, Thoth, or Gutenberg it becomes better.

So Pachinko was rarely used before but now it'll probably be totally forgotten. Though I suppose you could try to use it with Chief Slee.