Peace in Our Time

Peace in Our Time 1[credit]

Event: Priority
Influence: 1

Play only as your first [click] and only if the Corp scored no agendas during their last turn.

Gain 10[credit]. The Corp gains 5[credit]. You cannot make any runs this turn.

Illustrated by Alexandr Elichev
Decklists with this card

Quorum (qu)

#109 • English
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  • Updated 2024-01-19

    UFAQ [Michael Boggs]

    Can the Runner play Peace in Our Time if they’ve already made any runs before spending any clicks, such as with Out of the Ashes or Jak Sinclair?



On one hand, it has a lot of similarities to Medical Research Fundraiser, and that card isn't played much at all. And this one even costs an influence to put in your deck!

On the other hand, it costs 1 to play, and gives you a net return of 9, without even requiring the extra clicks present on things like Day Job or Lucky Find.

The downside is still going to be a dealbreaker for a lot of decks - giving the corp a boost of 5 is generally not a good idea. (Even if it does activate Beth Kilrain-Chang!) But for decks that aim to deny the corp chances to spend money, (Valencia Estevez: The Angel of Cayambe, Noise: Hacker Extraordinaire, etc) I think this could be a really good card.

Worth noting that it's a priority event, so you can only play one per turn at max. Also you can't use it to bounce back from 0 quickly - you have to start your turn with at least 1.'

Probably a niche card, but I expect it will still probably see some play. 9 for one click is probably too powerful an effect to pass up, for any deck that can afford to ignore the downside. And such decks definitely exist.

(Quorum era)
Going straight from the data pack into my Dyper deck, no question —
My Smoke deck is going to love this. I often take a turn off to recharge or set up the rig, and a single click boost of 9 creds is fantastic. Smoke generally doesn't care what they rez, since once the rig is up, most ice is a joke to get through. And turning on Beth is just gravy :) —

In order to mitigate Peace in Our Time's drawback, one or more of the following need to be installed:

In Tapwrm's case, it's even more restrictive -- you can only play it after a successful run, so it needs to be played before Peace.

The pressure gains from Beth, I think, aren't worth it. In most instances, you'd rather have a poor corp in the first place, and Beth herself is mitigation to an inherently disadvantageous status quo. Hernando too -- a +1-3 cost to their ice is largely countered by the resources you just handed them, and that's assuming they can't pare down their resources in other ways to mitigate.

That leaves Peace as a Tapwrm followup. And to justify it, you're saying you're running a deck that goes through a LOT of cash constantly, or can turn the burst of liquidity into an immediate win.

Or, basically, you're playing Dyper.

(Quorum era)
It needs more work, but I've been trying it with Ankusa. This will fund the install and some use. And the corp will have to spend time and money reinstalling ICE. —