Quetzel Overmind

Freep 14

I try to use different cards, this one is currently under edit and I need feedback as to what to mill. The idea is to run as much as possible, reinstalling Overmind. Overmind + Ekomind + Beach Party + Duggars + E3 Implants Overmind increases with power as Ekomind increases MU with cards in hand. Increase cards in hand by adding beach party for hand size and duggars for the full hand draw. There is the capacity to draw too much, and so Same Old Thing, Levy and Deja Vu for safe keeping. Nearly everything else is money. Djinn to hold non-ice breakers: Parasite to destroy ice, especially annoying ice. David to kill big ice. 1 paintbrush for lols.

2 comments
18 Apr 2015 Freep

Possible changes: remove day job. Change Paintbrush for more access to RnD or Keyhole.

18 Apr 2015 PaxCecilia

I think the set up you're looking to achieve can cut a fair number of your resources and some events in order to make a really silly 5-7 turn "if you can't protect R&D enough I will have an unstoppable Medium win" deck.

First off, you're doing Beach Party, Adjusted Chronotype, and Ekomind together to get a big rig. Overmind is a solid AI choice because you get to break a lot of subs for having so much memory. But how do you turn all of that memory into a win?

My best suggestion would be stacking 3 Stim Dealers, and doing a ridiculous Progenitor+Hivemind+3 Medium rig then hammer R&D for a win.

I don't know all of the math, but if you shave unnecessary cards from this list (Public Sympathy, Armitage Codebusting, Queen's Gambit, Scrubber most notably) you could sort of actually pull it off.