Beale or No Beale 1.1

zbauermeister 472

A new version of Beale or No Beale, since I got my fill of grail ICE. Now it has Overwriter so it doesn't get totally hosed by Deus X. One Junebug is still present so that they might take the chance, and also so that they don't know that they can check the 4 advancement card and take 4 brain damage (but survive).

2 comments
9 Mar 2015 ANRguybrush

Hey! I was trying out mushin no shin beale out and it was usually more meh than NEH, but then I just sticked to the basic NEH-skeleton and it's actually fun to play it. Check it out: netrunnerdb.com

How are you doing with the current version of your deck?

23 Jul 2015 Zail

I think that Chum is a good include, although I think only 2 are required.

In terms of Cerebral Overwriter vs Project Junebug, unless you include some other form of backup damage within the deck such as Snare! or other damage ice I believe that Project Junebug is the better choice. It can kill on it's own and has less windows that can turn it off, not to mention less influence. You also have Cerebral Overwriter working against Sweeps Week.

It may be an idea to cut something for a Matrix Analyzer or two to help speed up your win if the decide to run on your centrals. A singleton of Trick of Light may not go astray either to help push out an AstroScript Pilot Program if you have an unrun trap.

My biggest concern would come from most Anarchs and the odd Criminal. While this is in some way helped by Wraparound (may be worth increasing to 3), I believe a spash of Crisium Grid would be worthwhile.