Because We Can v1.0

Jay-TS 99

So the origin of this deck was to use of Thomas Haas in a good way. To be fair, I think no runner would expect him to be played in a normal match up but it has plenty of uses in its own way. Especially when I put this monster deck together.... it seems to fit in perfectly. I will explain the play style then discuss each cards individually.

PLAYSTYLE: Balls of Steel, Poker Face and Like a Boss.

So you need to play like a Jinteki player. Never fear to put down the agenda and Advance Advance. There are plenty of runners that doesn't like to take risks early on. Taking 2 brain damage in the early stage is a very big risk for them later on. Normally I can score a 3-pointer in the third turn. The more agenda points you have, the higher the pressure the runner needs to run into your Cerebral Overwriter. Or if you have Punitive Counterstrike in your hand, you have a win-win situation. They will never expect a Weyland attack do they? Use Thomas Haas to increase the trap frequency. It does play with the runner's mind to see something advanceable but not too sure whether it will do them any good running it.

Turn 1: Play like HB. Do your normal stuff to gain enough money. Hopefully you get an economy asset such as Adonis Campaign or PAD Campaign with Hedge Fund and one heavy ICE to protect your HQ. You have 8 agendas. Don't need to worry about R&D! Perfect turn would be: Hedge Fund, PAD Campaign, Tollbooth on HQ.

Turn 2: Play Like a Boss. If you have agendas, don't be scared to just put it out in an unprotected server and advance it twice. NEVER ADVANCE IT ONCE. 2 Brain damage is always more threatening than 1. If you don't have money because you tried to stop a Account Siphon by rezzing your ICE then just carry on building up a good econ. Perfect turn would be: Mushin No Shin into Agenda/Thomas Haas/Mandatory Upgrades/Cerebral Overwriter and then Advance.

Turn 2+: Get enough money and protect your servers slowly to gain credits. If you have Mushin no Shin the last turn and the runner didn't run. Score that agenda but don't get cocky. ACT NORMAL :D.

The rest of the game is all really depends on how brave the runner is... bait him/her with a few Cerebral Overwriter and Thomas Haas to see his mental flow. Control the game by scoring agendas and let him run into your traps and heavy ICE. Protect your traps with ICE and when they run, do rez your ICE to fake it is an Agenda. Protect your Agenda with ICE and don't rez to fake it is a trap. You get the drill!

Hope you have plenty of fun! Not too sure if it's a Tier One deck, but if you can bluff your way like a boss, this deck is definitely quite frightening.

Individual Cards:

Mushin No Shin: Always have enough money to let the runner fear that it is a Cerebral Overwriter. Always Mushin No Shin and Advance to increase the risk for the runner. Would you want to run into a 4-Advanced Cerebral Overwriter?

Cerebral Overwriter: The main fear of the deck, people do hate brain damages and they can nearly nothing about it. The fear of 2/4 Advanced Cerebral will always linger in their minds.

Thomas Haas: Keep advancing him and never use him until he is being run on or when you need the burst of money! People wouldn't want to run on a 6+ Advanced face down card and you haven't even scored it. If you have somehow tricked the runner in thinking the face down card it's a Cerebral but in actual fact it is a Mandatory Upgrades; Bravo to your sir!

Mandatory Upgrades: A very good card, who in the right mind would want to score this agenda in a normal deck? It takes too long right? Not if you bluff it with a Mushin No Shin and some face down cards already set on the field.

Punitive Counterstrike: You need at least 1 Punitive Counterstrike and 1 Archived Memories and enough money to pull it off. I have flat-lined many runners because they never expected a Punitive out from HB.

Heimdall 2.0: It's such a good card to stop runners running all around the place. Put 2 into front of each other and they will get some brain damage. Or even 3 if you are feeling lucky :). I usually put this ICE in my scoring/trap server. Sure they want to run into it to waste all their money and then suddenly found themselves having 3 brain damage. Good times :D

4 comments
3 Apr 2015 quiciuq

Good job, sir! The archetype isn't overly effective, but it's heckuva fun! A single change, though: - Jackson, + Zaibatsu. Goes better with the general idea of bluffing, protects you from Sil and smacks the face of too curious Runner :]

3 Apr 2015 quiciuq

Oh, and Zaibatsu covers your ass against infiltrating Val too.

3 Apr 2015 Jay-TS

Hmmmm sound's like a good idea... I haven't used Jackson too many times. I've been winning the game really quickly either by scoring 5 points in 4 turns or brain damaging them and finish with punitive.... I will give it a try though cuz I do struggle against Silhouette: Stealth Operative and Infiltration

3 Apr 2015 Jay-TS

Btw you should try and play it! I thought this deck was mediocre and it's just for fun but in fact I think not many people expects it in a normal match up. I rarely lose unless someone has bigger balls than me and run two times into 4-adv face down card....