At the Top of Its Game: APEX First Draft

HollowsHeart 21

I though I would see what an APEX deck might look like.

The Proxies:

Knifed = Prey (Can Destroy Ice)

Notoriety = Apocalypse (Can Destroy EVERYTHING)

Blackguard = Heartbeat (Trash installed card to prevent damage)

Street Peddler = Hunting Grounds (Prevent "when encountered" ability, install cards facedown)

Underworld Contact = Wasteland (Get when trashing a card)

Morning Star = Endless Hunger (Breaks End the Run)

Pawn = Harbinger (flips instead of being trashed)

Actual Influence Spent:

3x Clone Chip = 6

3x e3 Feedback Implants = 6

2x Day Job = 2

1x Lucky Find = 2

2x Creeper = 2

2x Gingerbread = 4

3x Sharpshooter = 3

Total: 25

Reasons for things:

Endless Hunger and Heartbeat can't deal with Program Destruction, thus Sharpshooter.

They also can't deal with Trace Subroutines, and without most most resources APEX is not going to be swimming in , so Gingerbread, which is cheap and efficient for what it does. (Also, I just wanted to put it in something). There will probably be a lot more tracers out-and-about once Data and Destiny comes out.

Creeper for general Sentries.

e3 Feedback Implants for not needing to trash everything when using Endless Hunger. It also allows you to break non-end the run subroutines on ice that DOES have an End the run.

Clone Chip for recurring the programs, many of which will be installed facedown and trashed.

4 comments
3 Aug 2015 yoriagami

Isn't Lucky Find (Neutral) influenceless for Apex?

3 Aug 2015 Isvan

Mini-factions do not get Neutral cards without paying influence.

3 Aug 2015 yoriagami

Damn! And here I thought I would finally be able to deck 3x Lucky Find...

3 Aug 2015 HollowsHeart

@yoriagami I almost put 'em in anyway, and may still do if it turns out APEX needs more money.