So I was writing a long review on Luminal Transubstantiation section, whining like 'oh this card is just like purple AstroScript Pilot Program in Precision Design too OP not healthy they're doing Astrotrain with Seamless, Offworld and this card blahblahblah'...

And suddenly, it just dawned on me, and everything became clear.

This card is the problem.



Nowadays, runners, like instantly lose against some matchup if you don't have 2-3 pinholes in their deck.

So It's kind of interesting that NSG suggested a new meta, from 'ice STR doesn't matter at ALL' to 'yeah but anyway I'll fire their subs'.


So finally the era of Endless EULA ends with this card?

Maybe?? 6 draws are huge anyway.

Anyway a good card for itself. It's like a red version of Bravado... or another version of Tread Lightly. Use it on unrezzed pice of ice to get a tempo swing, or get a Blackmail run.


Actually I think drip economy itself was never a problem in this game.

If you ever played 8 creds per turn Iain or 7+ creds per turn Gnat or some jank like it (I played a lot), you'll see what I mean. Drip econs are just bad in early game. And in the late game? Even 8 creds per turn was not enough against super deep server with 8 strength Surveyor.

Sunny used drip econ very well, but remember she had her Pseudo-Boat.



Now I really want to ask again, is this card really more harmful than K2CP Turbine and worth banning now?

This cards reminds me the good old days VS Bio Ethics Prison decks.

Back then, draw, draw, cant do anything. Concede.

And now, click for cred, click for cred, remove a tag, cant do anything. Concede.

Well yes you can still draw or remove a tag for turns again and again to find a chance against them...

But it's just still too boring.