Butcher Shop Evolution

joemillions 7

This is a variant of the Linkoping butcher shop deck that I brought to UK Nationals. It scored 4-2 against very strong opposition. The changes I made are as follows:

+2 x Daily Business Show, -2 x Information Overload

This one is a no-brainer, Information Overload heaps more pain on runners who are about to die anyway, and they are near useless early on, as they are so expensive to rez. Daily Business Show will gain you tempo if it is trashed, and if the runner leaves it on (usually a mistake), you can filter out unwanted agendas, and look for your kill pieces.

+2 x Eli 1.0, -2 x Pup

Both ice are pretty taxing - this one is a tough call. Eli 1.0 is more costly to get through, but on the turn you rez, you lose 3 credits vs. the runner, whereas with Pup, you gain 1 credit. Still, the Elis give you some options that the Pups don't, e.g. you can park one over R&D to slow down Medium & Keyhole, or set up a sort of scoring remote that costs the runner significant money to check (you might want to do this if Astrolabe is installed).

+1 x Breaking News, -1 x TGTBT

Many of the changes from the original deck list, and the introduction of Clot have rendered the threat of scoring out agendas pretty weak. So what to do if the runner refuses to run? You develop a big money lead, find a Midseason Replacements, and double-advance a Breaking News with a Scorched Earth and one other kill card in hand. That way, the runner is dead whether or not he takes the agenda. To increase the potency of this threat, we put another Breaking News in there.

I believe that this deck now has the economy to compete with all but the very richest runner decks, and the tools to set up the kill combo even more quickly. It still has a few serious weaknesses (Medium and Keyhole digs, hand destruction, Plascretes), but it will win more than its fair share as long as other corp decks, like Jinteki: Replicating Perfection, are perceived as being scarier (and people don't pack enough Plascretes).

2 comments
11 Jun 2015 Warpstoned

I like your changes. Been thinking of Elis as well for better parasite resistance.

Its nice to see the DBS slotted. Its a tough call, since your ice counts is lowered. It sounds like DBS worked well for you?

How were your losses?

I did some changes as well, and used BS to take home another Regionals, ( netrunnerdb.com )

It is certainly one of the strongest corps right now. Even if the asset hate seems to be growing (valencia/whizzard/scrubbers)

Cheers

11 Jun 2015 joemillions

@Warpstoned Thanks for the comment (and your deck, which has essential improvements over the original in my opinion!). DBS was great - most runners would access, leave it on, look at it for a few turns, then trash it once they realize how useful it's ability is. It certainly worked wonders for me on the day. Low ice count didn't matter much for me, but had I faced more Anarch, I might have suffered more. I just found that Information Overload was pretty much useless in testing - it only works when you are moments away from winning anyway. The Elis didn't make much of a difference, but your own changes certainly did, especially the agenda mix, which gave me more chances to win with the extra 1-pointers.

The losses were against two Kates, one game where I lost the Utopia Fragment early (also probably outplayed by a superior player, although the game was still pretty close), and a timed loss where we only had 10 minutes left to play the game after an epic battle with my runner against a slow glacier deck.

In testing, I found the deck pretty effective against Kate and Andromeda, but somewhat lacking against my own Eater-MaxX deck, and Anarchs in general. Wanton Destruction is a huge pain, and most of the other Anarch cards and ID abilities are as well.

Anyway, congrats on your big successes with your deck!