The Cyberest Walls

Softman25 297

Standard Cyberwalls idea, inspired by my own deck from about 4 months ago. But now...now we have Sub Boost.

Agenda Density is high, for both money purposes and because I don't think I can really score out all that much. Tempted to swap Atlas for NAPS - but it seems redundant. Would half like to just forget about Fracking / Mills - but it's way too fun of a combo - and money is tight enough.

Breaker Bay Grid and The Root are the fun cards here. You rez Root for 1, then get 3 recurring credits for whatever any turn. The 4 trash cost is rough, and even if you just put it behind an Eli or something, it becomes an uphill battle for the runner to go kill it.

Ash 2X3ZB9CY, one of because of influence. Hopefully you can get him at the right time, and you can just smack the runner around with your big fat server, and then make them run it again.

Meru Mati was a card I added for the sole reason of 2 creds to rez, 4 str. (Because you're going to put him on HQ.

The only significant issue regarding the ICE is that a lot of it is str 4 (becoming 5/6/7, depending on scored Superior Cyberwalls). So Atman becomes an issue. Not too big though, because you can Fire Wall off places...but then David is an issue...Hopefully you still have a spare Ice Wall lying around, right?

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