ICE: Code Gate • Rez: 3 • Strength: 2 • Influence: 0

subroutine The Runner loses click, if able.

subroutine End the run.

"Hey, hey! Wake up man. You were under a long time. What'd you see?"
"I…don't remember."
Neutral • Liiga Smilshkalne • Core Set 111
All sets:
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A very strong and stable early game piece of ICE. For decks that want early game protection, for rushing agendas or building up a credit advantage off of Adonis Campaign or Melange Mining Corp., this card can do a lot of work. As a Code Gate it is not something most runners will be seeking to break early (Unlike Sentries which carry harmful effects) and the first subroutine is a great time waster for runners - while they won’t hit that subroutine more than once and let it fire, that single click wasted can be the difference between scoring an agenda, and them finding their breaker and having the time to use it to get through.

(Written during the meta of Breaker Bay, part of the SanSan Cycle. For more reviews like it, visit

(Breaker Bay era)
I appreciate the comments you have on all these cards but can we cool it with the constant footer that's just a link to your blog? It's tacky. —
I would call this card neither 'very strong' nor stable. —
It's usually going to be good for 1 early game stop, maybe taking a valuable early game click, and 1-2 credits tax. About as good as you can hope for from a neutral three. Especially good against criminals who drop a Faerie or something and face check, intending to use Special Order and get back in on click 4 if they fail to get in. As for strength, it gets a lot of play compared to "strong" cards like Janus and Wotan. —