A very strong and stable early game piece of ICE. For decks that want early game protection, for rushing agendas or building up a credit advantage off of Adonis Campaign or Melange Mining Corp., this card can do a lot of work. As a Code Gate it is not something most runners will be seeking to break early (Unlike Sentries which carry harmful effects) and the first subroutine is a great time waster for runners - while they won’t hit that subroutine more than once and let it fire, that single click wasted can be the difference between scoring an agenda, and them finding their breaker and having the time to use it to get through.
(Written during the meta of Breaker Bay, part of the SanSan Cycle. For more reviews like it, visit wyldside.blogspot.com)