Blue Sun Barriers

GPWK 142

I have no idea if this is a viable deck, but it's been knocking around my head all morning. Here it is. I figure this is the best way to take advantage of Superior Cyberwalls.

Quandary and Rototurret are for stopping runs and/or removing their Fracter when they realize the Barrier Density. I expect Power Shutdown to be important as well.

4 comments
6 Aug 2014 BJester

no Oversight AI' s?

6 Aug 2014 Pinkwarrior

I think the idea is sound but the consistency is abit overkill also theirs more ice in their than i would prefer. also i think id save more influence on ICE for some Andonis/Eve campaigns or the like as they work well with a single server deck.

Its worth noting you can return any rezzed card to your hand not just ice, so you can have the same campaign making you money all game and just return it when you want to use the server or play with the runners head.

19 Aug 2014 GPWK

This deck doesn't really need Blue Sun's ability. In fact I think it might work better with Gagarin Deep Space, making it extra expensive to get into the remotes. Currently contemplating swapping out Project Atlas for NAPD Contract to increase the hurt.

19 Aug 2014 GPWK

This deck doesn't really need Blue Sun's ability. In fact I think it might work better with Gagarin Deep Space, making it extra expensive to get into the remotes. Currently contemplating swapping out Project Atlas for NAPD Contract to increase the hurt.