Teaching Deck Revised Core Set Corporation

5N00P1 833

This is a teaching deck (corresponding Runner Deck can be found here), consisting only of 1 Revised Core Set and trying to introduce into the game and on the same time avoiding as many rules as possible. As for starters this is already overwhelming enough.
e.g. bad pub is not included, there are no traces, Tollbooth with on encounter effects, .... the people will find all those cards when they buy a Revised Core Set and could build these decks by themself and play.
The decks are not legal, the Corp Decks is 34 cards, to speed up the game and thus it's recommended to play only to 6 Agenda points. And influence is totally ignored.
My recommendation is to use Weyland Consortium: Building a Better World as an ID the only other ID I can recommend is Jinteki: Personal Evolution, but for the first game I would recommend Weyland.

1 comments
18 Mar 2018 BlackCherries

Saw your reddit post.

I don't understand the rationale with having net damage in your deck but not meat damage (which is Weyland's native flavour). I mention this because your corp doesn't have too many win conditions in this deck. You would need to rely heavily on the Biotic Labor and Red Herrings. I bring this up because all of your ICE (with the exception of Hive) is gearcheck and breaks for 2 each so a scoring remote is almost impossible.

My suggestions to this deck (while keeping it relatively simple) would be adding 1 or 2 Hadrian's Wall, 1 Punitive Counterstrike (teach em about traces lol), and a few GRNDL Refinery. This way, there's an actual reason for Weyland to have all that money and to be able to use it.