I'll meet you Midway

Dothanite 376

The idea was originally inspired by Jon Hartmann's NEH during SC's last year. Grail is the perfect counterpart to Midway, since each of nine ice can have a maximum of three subs, making the normal break cost for each piece six credits(barring Sunny's breakers, which is three).

I then focused on making it as taxing as possible, which is why I went for Spark. A well-timed ad rez can cripple the runner just enough for a scoring window. It also helps that it gives you enough economy to stack the ICE. TL;DR becomes very useful with Grail, and Assassin just fit right in. Red herrings doesn't protect itself, but has saved me more often than not and is influence free.

Post-MWL I'll want to keep the NAPDs. The Astros were great, but can easily be replaced here. I'd probably take out the Adonis and one Crisium Grid for the influence.

1 comments
8 Jan 2016 beladee

Is there a ruling on TL;DR and Grail ice? It seems to me that because two simultaneous "on encounter" effects occur when the Grail ice is hit, the Runner could choose the TL;DR to fire first (Runner's choice because it's the Runner's turn). This would mean there would be only 4 Grail subs possible, not 6.