The Bunker v1.5 (Kill with ice or punish him!)

mao 930

The strategy of this deck is to protect the centrals, to grow a strong economy with many operations, then to create a strong remote in which you have to install the upgrades (apart of Crisium Grid).

You can kill the runner with The Twins combining it with Merlin or Janus 1.0. Corporate Troubleshooter can help when the runner has his rig complete.

If the runner is passive you can start scoring agendas in the remote and in the case he can break-in you can hit with Punitive Counterstrike and close the game also in this way.

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