Capybara

♦ Capybara 2[credit]

Hardware
Influence: 2

Whenever you bypass a piece of ice, you may remove this hardware from the game to derez that ice.

"One day I looked into the mirror and saw not my own reflection, but a new friend eager to help me."
—Mercury
Illustrated by Anthony Hutchings
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The Automata Initiative (tai)

#13 • English
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The blue Hippo. Both cards cost 2 and can be removed from the game disable an ice, but Hippo's destruction effect is more permanent and powerful. Capybara somewhat makes up for this with a trigger that is harder for the corp to play around and a lower influence cost (but factions importing Cap will also need some bypass effects).

I wonder what green river mammal will come in the next cycle? Perhaps a platypus?

(The Automata Initiative era)

I would love Platypus or Echidna cards! But they're not Brazilian animals, as far as I know. (gracile) opossums are.

It's also worth mentioning Capybara can be used on any ice you bypass, while Hippo is limited to the outermost ice.

Capybara (🦫🕶️) upgrades a bypass into a derez.


Flavor: Capybaras are known to be chill; so chill, that they chill “semi-chill”, aka. bypassed, ice until it's “super-chill”, aka. derezzed. (What @m.p calls the Chill Tier.)

Also, they're the largest land rodent, they love bathing in water (hence, the artwork), and they live all across Brazil (hence, being in this cycle).

en.wikipedia.org

(The Automata Initiative era)

+1 for introducing "chill tiers" of chill, semi-chill and super-chill