Egret 2[credit]

Memory: 1 • Strength: -
Influence: ●●○○○

Install only on a rezzed piece of ice.

Host ice gains barrier, code gate, and sentry.

Illustrated by Adam S. Doyle
Decklists with this card

Terminal Directive Cards (td)

#19 • English
Startup Card Pool
Standard Card Pool
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No rulings yet for this card.


A permanent Tinkering at the expense of 1 MU and 2. The MU cost is the real problem, in terms of credits Egret will pay for itself if you can break ice more cheaply using a different breakers.

Looking at this card all I can really think of is Study Guide. Slap a few Egrets on non-code-gate ice in front of R&D and charge up the study guide. You then have very cheap access to R&D. Also works well in combination with Kit's ability as that lets you avoid slapping an Egret on the outermost piece of ice if you only need to make one run per turn.

Egret is very much a shaper solution: instead of making better keys let's change the lock. In a way it's a shaper's Parasite. Not destructive but still effective.

(Terminal Directive Cards era)
It is not an alternative to Tinkering, for the same reason why Paintbrush is not - it can only be used on a rezzed piece of ice. —
True, but it can also be installed in the middle of a run via smc and clone chip. —
This is going to get wild when Inversificator comes out: Send every outermost ice to the back of the server, Egret the non code gates, and Scavenge your birds around when you need to hit other servers. —
Skip the birds and just run Surfer. —