Post-Impressionist Supermodernism

lostgrail 114

Fairly typical Supermodernism deck. A few notes: -With only three sources of Tag, the three Scorched Earths may seem a bit hard to land. Be patient. You're going to have plenty of cash to land Hunter and SEA Source traces. - I chose Jackson over Anonymous Tip because I think the long term usefulness is key. It let's you return cards from Archives for pulling with Project Atlas tokens, and also protects you when you have Noise or a bad shuffle. - Don't be afraid of Bad Publicity. You'll pick up a bit, but you should be able to keep ahead of the runner if you maintain momentum - Put the code gates where you think the runner will go. They are a nice tax that can shut the runner down early game, and are not pushed over in the mid-to-late game.

This is my first attempt at a self-designed Supermodernism, any comments or criticism is welcome.

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