Shadowblade

night_howl 1

I'm a fairly new player to the game, currently trying to find a local spot so I can get a better grasp of how the game is played. I have played a handful of times, but not enough to really have an opinion on anything netrunner related.

The idea of this deck is to do two things, control my opponents hand, and profit off of their thinking twice. Project Junebug + Back Channels is the major econ boost for this deck. It really hurts without it, which is why a neural emp + targeted marketing also helps to gain some mulah. Essentially you want to load a Project Junebug up with Mushin No Shin (hoping to lure your opponent in to do 6+ net damage (if you've already scored a house of knives and/or have upgraded it with a hokusai grid). If that doesn't work, keep building it up to eventually gain a boat load of credits.

There aren't a lot of high costing ice here, which I think is its main weakness, so any boost in economy will definitely help to give you an edge.

I'm sure there are better pieces that can be added, but as a new player who's still collecting the sets little by little, this is what I have.

0 comments