Natural Selection

angrylittletree 9

This deck throws caution to the wind and leans almost entirely on Darwin for breaking ice. It shouldn't work, but it does. E3 Feedback chips help increase Darwin's effectiveness, Surges and an Incubator help spike up the virus counters when Darwin would otherwise be too slow, and a trio of Deja Vus make recurring the viruses easy.

Some notes:

Getting Paige Piper out early makes some of the 3-ofs like Grimoire less painful. If you see Spoilers early, install it and let it do some work for you. Aesop's is obviously great to get out early, but its biggest value is for the mid and late game, when killing unneeded tools can keep the credits flowing. Other than I've Had Worse, there's no damage protection. YOLO. Djinn is useful for emergencies, but it's annoying. Cycling through the deck and leaning on Deja Vu and Clone Chips to pull tools out of the heap is usually a better bet.

The most common win condition is opening up a window to R&D with Darwin, and slapping down two mediums. Pumping up Hivemind with surges and Incubator can turn one last-click R&D run into a ridiculous 10-15 card dig. Second most common is pillaging archives after aggressive milling. Decking the Corp isn't the goal, it's just extra pressure.

Potential future changes include nuking the one-of Mimic for an emergency Faust, or finding some space to squeeze in Hades for easier archives access late-game.

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