Six-Point Grid Exploding Brain Technique

AKirkland 33

Inspired by with some minor changes, mostly to the ice makeup.

17 Apr 2015 Ber

Nice :)

I like the Lotus Fields, Ronin and Fetal AI additions.

Cortex Lock is an interesting choice though. I didn't include it in mine because I figure net damage has a vicious anti-synergy with Valley Grid - if they're gonna have to trash cards at the end of their turn, then losing them to net damage has a lot less sting, and they might as well let Cortex Lock fire.

That said, Cortex Lock is an amazing early game ice, and I guess it could hold a central for a long time, in much the same way I was using Eli 1.0.

17 Apr 2015 AKirkland

Yeah, I put cortex lock in only because it's such amazing early ice, and by the time it goes offline it'll have hopefully bought enough tempo to have allowed a Nisei token or two. I didn't want to go all-in on the Valley Grid idea, because I've found in the past that regions have an annoying habit of showing up to the party late.

I've also forgotten to put an Excalibur in, I think it'll replace a Quandary.

3 May 2015 magikot

Cortex Lock is a great addition here. Early game, before the runner gets their rig set up it threatens net damage and late game with a full rig it will have 0 subs. If an ice has 0 subs, the runner is considered to have broken all subs for the purposes of card effects like Valley Grid.