So you might think that you need ways to deal with ice efficiently or be able to contain the assets to win a game of Netrunner. But if you look in the Comprehensive Rules you will find none of that. It only states in 1.7.2.a.:
Either player can win by collecting agenda points in their score area (usually done by scoring or stealing agendas; see section 1.17). A player with a score of 7 or more wins the game.
So we just cut everything that does not help us achieve that and only try to access enough cards to win. EZ.
Maybe? Probably? Just hope you don't face (Jinteki) Glacier. Or slot some cute Capybara if you are afraid of Spiders (this deck has currently literally no way of dealing with it).
Yes.
Undeniable Proof that (despite what people will try to tell you) Crim is the best Faction and Mercury the best Criminal.
Rebellion Without Rehearsal
Kamikami
2
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Rebellion Without Rehearsal
Kamikami
2
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Rebellion Without Rehearsal
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The Automata Initiative
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Rebellion Without Rehearsal
NetDad
789
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Rebellion Without Rehearsal
GammaCodeX
58
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Rebellion Without Rehearsal
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Rebellion Without Rehearsal
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Rebellion Without Rehearsal
Ytang
122
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Rebellion Without Rehearsal
xiaat
1165
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