So it seems everyone is forgetting that scorched earth isn't the only way to flatline runners. It may not be ideal, but you can run into any number of advanced traps that are meant to damage and kill you, and have that NOT happen. Not getting flatlined seems better. It's not instantly tutorable like deus x is, but that is a shaper card, and not every anarch deck has the influence and it doesn't help against brain damage anyway. But they'd certainly like it if they want to see what that 6 advanced card is in weyland, or that mushin no shin just put out. The damage doesn't even have to kill you, you could just run into a cerebral overwriter, and not have to be stupid for the rest of the game. This isn't necessarily an anti scorch card, though if you're clever, you can manupulate that situation if you're playing resource denial.

This card costs the same as plascrete carapace, but it's a resource, and thus can be trashed before the scorch happens. But what if you played it with a fall guy? Then they have to trash it twice. Then if you have less than 4 cards in your hand, they can kill you. So when did you start playing netrunner exactly that you think having less than that number of cards against flatline is healthy? Adding 2 credits and a click, or 4 credits and 2 clicks on the scorched earth price tag? for only 4 meat damage?

Be warned, Freelancer is a hard counter. (Tries to roll eyes hard enough to blind himself permanently)

Hmm this one this i feel this card really could of used is Remove all brain damage, then there is synergy with some of the brain damage stuff Anarch have. —
When Apex releases, this card might see use, especially if his "install face-down" mechanic lets him surprise the corp with hidden resources (which seems likely). —
Wow never mind those are the two most anti-synergistic cards ever. My bad. —

So you choose a piece of ice, and it gains a relationship with IT department that let's the ice gain strength for each power counter on it. You can only effectively use it once per piece of ice per turn, and as such, it's hard to find room for a card that only seems to counter decks that include cards like Atman as a replacement for a sentry, and stealth to a point. Face any decent pump able breaker, and you basically have a reversed accounts that you briefly taunt the runner with, before he uses some trick to deny you the paltry amount of counters you could accumulate with it. Meh, meh, and meh. Still has a decent trash cost, and the rez isn't horrible, but its not as good as you think it is, so its not really good is it?

This card's mechanics have the potential to be broken. The designers needed to be careful. —