RIDE or DI(v)E (decompiled edition)

N00dleSoup 9

This is just Ride or Dive by CobraBubbles but with Compile removed because I'm a coward. The deck felt great - I was usually able to get set up to contest a turn 3 or 4 score, and it had enough legs to let me consistently close w/ a Deep Dive.

Thanks to Plural for organizing this event, and to the Chicago and Wisconsin communities for being such great groups to play Netrunner with. We had a bunch of new and old players, and that doesn't happen without a lot of effort from some great people. <3

R1 vs tempo NEH (?): Not exactly sure about the decklist, but I was pretty slow to get going and struggled to find econ. In midgame, they scored an ARES with Lady Liberty which slowed me down a lot as well. It also didn't help that I spent a whole turn setting up a deep dive, running all three centrals, popping Wheels, and then realizing that I didn't actually have a deep dive in my hand. Oops! I managed to score the winning agenda from HQ on the final turn after time was called. Damn I'm good, as they say.

R3 vs Stegodon Thule: I had to give up two agendas in the early game before I had enough money & an SMC to contest the remote, but after that I was able to lock the remote with a clutch Hush to deny a Funhouse + B-1001 combo. They didn't draw much ice, so I was able to hammer centrals with DJ Steve and deep dive for the last points.

R5 vs Skunk Fate: The deck is pretty teched for this matchup, and my opening hand had Paricia + Wheels. That gave me a ton of tempo to hunt down wage workers and just check most of their remotes. I still got majorly cryptocrashed from 8 credits, but a lucky Bellona off of R&D followed by a 5-point deep dive closed out the game.

1 comments
4 Dec 2023 CobraBubbles

Yet more evidence that this deck is good into R+ tempo. It's really true I promise! Congrats on the win, glad you enjoyed the deck ^^