Neurostasis 0[credit]

Asset: Ambush
Trash: 1
Influence: 2

Neurostasis can be advanced.

If you pay 3[credit] when the Runner accesses Neurostasis, choose 1 installed Runner card for each advancement token on Neurostasis. The Runner must shuffle the chosen cards into the stack.

Illustrated by Galen Dara
Decklists with this card

Reign and Reverie (rar)

#37 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)

No rulings yet for this card.


This card is much more powerful than it seems. You should consider putting this into your shell game Jinteki deck, instead the classic Project Junebug.

The most obvious comparison to make is to Project Junebug, which instead does 2 net damage for every advancement. In game, when playing shell game Jinteki, you mostly install and double advance to maximize the punishment if it is a trap and normally score if it is a 5-point agenda. Project Junebug with 2 advancements would do 4 net damage, trashing most of their hand and slowing down their tempo by making them click back their hand, which would take 1 turn of drawing or 4 clicks. It also has a side benefit of possibly disrupting their game plan.

Neurostasis with 2 advancements would trash 2 installed cards, and if they are icebreakers it would force them to search through their stack and reinstall them, which would secure your centrals and open a scoring window lasting multiple turns while taxing them. Reinstalling with a draw and install, (2 clicks), for both would cost 4 clicks, and that is not factoring their combined install costs, (usually about ~6 credits).

Therefore, Neurostasis is superior to Project Junebug in both taxing and utility.

(NAPD Multiplayer era)
Neurostasis is super underrated yeah but I think we should refrain from saying it's superior to Project Junebug. Similar to Degree Mill, Neurostasis can actually become a liability when it shuffles back drained Davids or Liberated Accounts. Don't forget the corp is forced to choose runner cards (assuming they pay) and so Neurostasis is very nearly a meager card in the early game in comparison to Junebug or a similar Ambush. Not to mention Neurostasis' 3 to fire compared to Junebug's 1. —
The runner would not be running on a scoring server without icebreakers, especially with how punishing Jinteki ice tends to be, —
The second negative would only apply if you are naked advancing it, which is what Saraswati does. —
As for the first negative, being forced to uninstall, usually does not happen. —
Paying 2 additional credits for a long lasting scoring window is very valuable. —
However, you are right that Neurostasis is not nearly as useful in the early game. —

This card is wonderful to get rid of Paperclips, especially if they are run as singles in criminal or shaper.