Liberated Account

Liberated Account 6[credit]

Resource
Influence: ●●○○○

When you install this resource, load 16credit onto it. When it is empty, trash it.

click: Take 4credit from this resource.

It's easier to spend when it's not your money.
Illustrated by Matt Zeilinger
Decklists with this card

Revised Core Set (core2)

#16 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings

No rulings yet for this card.

Reviews

Let's start with the 800-lb gorilla: the install cost is 6, which is hefty no matter how you look at it. Obviously, this isn't the card you're looking for if your credit pool is empty. However, if you already have some money, Liberated Account is a pretty good economy card:

Do you like the burst economy of Sure Gamble? Gaining 4 in a single is about as good as you can hope for and Liberated Account lets you do that four times!

Do you like the efficiency of Magnum Opus? Assuming you already have 6, Liberated Account is as efficient as using an already-installed Magnum Opus five times:

  • 1: install, -6

  • 2: use, -2

  • 3: use, +2

  • 4: use, +6

  • 5: use, +10

Plus, it doesn't even need the that Magnum Opus requires.

(The Source era)
176

Interesting card to play with The Supplier. You can host it on The Supplier at any time. When you're ready, you install it and gain +12 credits in a whole turn.

It might be a better use of 2 influences than Lucky Find.

(The Source era)
516

In the charred hellscape that is post-rotation/banlist Netrunner, people are looking for ways to rebuild their runner economy. Luckily for Anarch, Liberated Account has been spared from rotation and makes their choices a bit easier.

Compare to Armitage Codebusting, which can be considered the template for this sort of card. Armitage is easy to install, nets you 11, but takes a whopping six clicks to do so. Liberated Account costs a steep 6, but nets you 10 in four clicks. Clicks are more valuable than credits, and the ability to burst up is powerful when you need credits immediately. The 6 install cost is awkward, but not actually hard to attain, and you'll regain your tempo next turn. Liberated Account is clearly the better card, but basically limited to Anarch, as I don't see people spending influence on it when every faction has some form of economy.

Also consider the in-faction Day Job, which has been making a slight reappearance lately. Net 8 for one full turn of clicks, with a 2 barrier to entry. The inflexibility is annoying and the payout is less, which I think far outweighs the lower cost. Plus working hard is for chumps.

Most of the other options are geared towards more specific strategies, whereas this one can slot into just about any Anarch deck. The 6 install is less painful if you have a healthy economy in general - ramp up to it with Daily Casts, don't hit zero, etc. Also works well with The Supplier and Career Fair. Obviously you should be wary of tags, but even then you can empty most of it risk-free in the same turn.

For now, at least, this is a staple in Anarch.

(Crimson Dust era)