Space Camp

Space Camp 0[credit]

Asset: Ambush
Trash: 3
Influence: 1

While the Runner is accessing this asset in R&D, they must reveal it.

When the Runner accesses this asset, you may place 1 advancement counter on an installed card you can advance.

Future leaders start here.
Illustrated by Matt Zeilinger
Decklists with this card

Order and Chaos (oac)

#10 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)

No rulings yet for this card.


This card is so good. Not only does it fire from anywhere - be it R&D, HQ, Archives or a remote - Space Camp also allows you to do wonders with advancable traps and ice. Got a runner who likes heading into Archives for Datasuckers? Guess what, a single copy of Space Camp there will help you boost up your Ice Wall, Fire Wall, cosmic ice, trap or agenda every time he does that. Couple it with a Cyberdex Virus Suite in the archives, and you'll be ruining the runner's day in no time.

Being an asset, Space Camp is also great to plonk behind a glacier during a fake scoring window to test if the runner will run. If he shows that he's not going to run, that's fine: just replace it with an agenda later on. If he does run, well, guess who has two thumbs and just got a click and a credit for free?

(Order and Chaos era)