Blue Level Clearance

Blue Level Clearance 2[credit]

Operation: Double - Transaction
Influence: 2

As an additional cost to play this operation, spend [click].

Gain 5[credit] and draw 2 cards.

Blue-one level clearance doesn't exist. And if it did exist, you wouldn't be cleared to know about it.
Illustrated by Tim Durning
Decklists with this card

Fear and Loathing (fal)

#90 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)

No rulings yet for this card.


This card is often best out of core set Weyland, where you get four credits and two cards. True, it's a double and you lose two clicks to it. But how often do you just need cards and credits to see what you need and have the money to play it. Blue Level Clearance acts as a one-time "spin the wheel on your deck" sort of action. Most corp players will spend two to four clicks per game on a Jackson Howard trying to see the cards they want. This card fills that same niche, except you get some credits to play whatever cards you've drawn.

(Order and Chaos era)
It could be useful in IG, but probably not worth the influence. —

A very situational card, as much as I want to like it. Averages to 1.5 and 1 card per click, which isn't fantastic, especially considering it is a double. In Weyland Core, it gets better at 2 profit per click. Green Level Clearance is better from a moneymaking perspective, and it is less influence, so if your deck is tight on influence I recommend that card first.

Overall, skip it unless you are core set Weyland Consortium: Building a Better World. This ID lets you get additional efficiency from the card, and since that Weyland ID is event heavy, excessive card draw is not a bad thing. You will be glad to have additional draw sources when you burn through two moneymaking events a turn, especially one that gives you money.

(Order and Chaos era)