Bullfrog 3[credit]

Ice: Code Gate - Deflector - Psi
Strength: 4
Influence: 2

[subroutine] You and the Runner secretly spend 0[credit], 1[credit] or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits and this ice is installed, move this ice to the outermost position protecting another server. (The run continues from this new position.)

Illustrated by Christina Davis
Decklists with this card

A Study in Static (asis)

#73 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)

No rulings yet for this card.


Bullfrog has seen pretty much no play at all, due to its very strange nature. Once Susanoo-No-Mikoto came out, while a more focused deflector, Bullfrog dropped off whatever little bit of use it might have had. The Psi game requirement makes it not a guarantee to fire, as a four strength code gate it may be slightly more difficult for Yog.0 to break, but not really - there are lots of ways to get -1 strength for Yog’s benefit. It really could not be relied on to fire more than once, and even if it did, it meant that it was no longer on the server originally, making it easier for the runner to get into that server on the next attempt. Outside of a combo heavy ICE trap kill deck, where Bullfrog might be used to put the runner into that server after it is setup (but without other cards, the run doesn’t even have to continue) it is unlike Bullfrog will ever see much use.

(The Underway era)
If it had a "Runner cannot jack out" clause or did not move the Ice itself I could actually see myself playing this. Sadly it has neither so I see it at best as 3c for Runner loses a click. —
Bullfrog is a good example of the designers experimenting with an idea, only to discover it was far too underwhelming. —