Based on the current meta, the only real question when it comes the heap is Chronos Project, Blacklist or this? The answer, as always, is complicated.

Under no circumstances should one underestimate the power of this card once the runner has pitched a few noteworthy events into the bin: 2 makes all the difference in the world when it comes to events, especially econ. With a nasty piece of ICE in front of it, the runner can be sorely pressed for credits when they most need them. That said, there's one clear deck type this is meant to ruin: Prepaid Kate. No other deck in the meta runs anywhere near as many events.

With that in mind, let's look at the rival asset, NBN's Blacklist. Blacklist covers every possible type of recursion and flat out stops it (even going to far as to use the phrase "for any reason", not a common occurrence in modern CCGs!). Furthermore, comparing the price between the two we get 2 vs 0. That may not seem like a ton, but if you've just been vamped or siphoned, you may not be able to rez this when you just KNOW they're going to Same Old Thing.

Comparing assets to agendas gets trickier, but as a 3/1, we can see that Chronos Project is quite an easy piece to pop off, and unlike Blacklist or SL, it solves the problem permanently. It fits quite nicely in the same mid-game slot as SL, but only continues to grow in usefulness as more cards are added to the heap, whereas SL notes a drop off in effect every time the runner plays their last copy of an event.

End of the day, it's still not a bad little asset to punish a cheeky Kate with, but considering how rampant Clone Chips and other forms of non-event recursion are in general, one may be better served slotting either of the other two to cover the field.

Good comparison to the similar Corp tricks that this card competes against. I think besides putting events out of reach for a runner to play in best case scenarios, this card is best used as a credit swing one way or the other, which is something the other cards do not accomplish. Weyland likes such swings to make its scoring or scorching windows. I believe this card can see more use once Worlds Plaza hits, since it turns the +1 credit gain into a +3, or +5 if they want the Plaza gone too. —