Everything that D4v1d-Gr43b3r wrote still hold true. But there are other nice uses for this.

First, it is a piece of economy that do not require a run. This is important, if you play a runner deck that is more "control" than agressive. Within the anarch economy, it is better than Wildcat Strike, since it does not give a choice to the corp.

I would like to add to D4v1d-Gr43b3r excellent review that Strike Fund synergize also with Tsakhia "Bankhar" Gantulga. When facechecking an ice and trashing cards because of Tsakhia "Bankhar" Gantulga, you get +2 in the process, allowing to more easily break the next ice.

Another piece of anarch tech that synergize it Patchwork. This is intense, as you get to install a card for -2 and get +2, probably making the whole thing credit positive.

For criminal, there is not much use for this card, since they have No Free Lunch that give the same +3 for a click.

But for shapers, this is better, since it synergize with Aniccam, to give +3 and +1 draw, for 1 influence. That is a fairly good value for a card.

In any deck, it help that you would get some credits from taking damage (for example, by triggering an Snare!). Instead of losing cards, you also gain +2. A nice compensation.

The hard is nice, and with the coming of Rebellion without rehersal, I think the person talking to the lady is Sebastião Souza Pessoa: Activist Organizer. Putting a hard hat on the lady, but the lady still wears a skirt, probably means that the lady is supposed to be some kind of engineer or manager. The art, like the flavor and the effect, completely synergize with the name of the card. Good job.

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This travelling grand-dad is an excellent economy card. This upgrade is particularly excellent in glacier deck, since you can more easily trigger it multiple time in a turn. But it is just as good in other decks, because it can travel to a different server once the ice there as been rezzed.

Two cards synergize especially well with Vovô Ozetti :

  • Jinja City Grid, which allow the corp to build a huge remote. Getting a 2 rebate on each ice in a 4 ices deep remote (or central) is plain amazing.
  • Tatu-Bola, because you can rez it for free and exchange it with another ice to gain 4 in total. Rinse and repeat for profit.

Because it is an unique card, I should be slotted as 1x or 2x in a deck. At the minimum, you will save 1, usually 3 and often 5 over the course of the game. If you get more than that, this would make it one of the best economy card in your deck.

But once you are at Threat 4 (very late in the game), Vovô Ozetti becomes even better, by saving money on asset. At which point, it would pair well with Bass CH1R180G4 or Regolith Mining License, which is a nice added bonus.

The art is well made and gives the correct impression of the name and effect of the card (someone taking card of things). It is sad that the excellent quote indicated by Anzekay did not have the space needed for it, it would have made the card perfect. Nonetheless, it is well done.

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This is the priority to trash asset of Haas-Bioroid (HB). Any asset spam deck will enjoy a great boost with Wage Workers. At 2 influences, it will be splashed in every factions.

This asset is much more powerful and abusable than its previous iteration, because you can trigger it multiple time in a single turn. Allowing the corp, especially those in the HB faction to use click compression cards like Red Level Clearance, Biotic Labor, Subliminal Messaging, Greasing the Palm, Fast Break to get a extra click, and then doing the same thing again to get another free click.

With Wage Workers on the board, a 4-2 agenda can be scored in one turn. With support from Seamless Launch (or Audacity, or Trick of Light), you can score a 5-3 agenda in one turn. Making any unadvanced card on the board a potential score for the corp. This gives more decision points for the runner, which is good for the game.

But it get better, with this you can score from hand a 4-2 agenda, with the support of Biotic Labor or Bass CH1R180G4 or Moon Pool.

At 4 to trash, it is a big cost to the runner, as this will compete with other assets that need to be trashed, like Federal Fundraising, Bass CH1R180G4 and other powerful assets or upgrades.

If you want to see how this can be really abused, check this deck. Here how it goes, assuming a board state that has Wage Workers and an three Spin Doctor on the board, all of them protected by ices :

  • Corp started their turn with 12 and 4 cards in HQ.
  • Corp uses Rashida Jaheem to gain 3 and draw 3 cards.
  • Corp spends and pays 1 to play Fully Operational, 5 gain/draw decisions to draw 10 cards. (2 left)
  • Corp spends and pays 1 to play Fully Operational, 5 gain/draw decisions to draw 10 cards. (1 left)
  • Corp spend 2 to use Your Digital Life to gain 25 (0 left)
  • Corp uses Wage Workers to gain . (+1 CLICK, 1 left)
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 2 left)
  • Corp use Spin Doctor to shuffle 2 Biotic Labor into R&D.
  • Corp pay 0 to use Spin Doctor to draw 2 cards.
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 3 left)
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 4 left)
  • Corp uses Wage Workers to gain . (+1 CLICK, 5 left)
  • Corp spends and pays 1 to play Simulation Reset, to trash 5 cards from HQ, then shuffle Your Digital Life, Biotic Labor, Biotic Labor, Biotic Labor, Fully Operational into R&D and 5 cards. (4 left)
  • Corp spend 2 to use Your Digital Life to gain 20. (3 left)
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 4 left)
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 5 left)
  • Corp uses Wage Workers to gain . (+1 CLICK, 6 left)
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 6 left)
  • Corp use Spin Doctor to shuffle Biotic Labor, Biotic Labor into R&D.
  • Corp spends and pays 1 to play Fully Operational, 4 gain/draw decisions to draw 10 cards. (5 left), to draw 2 cards and gain 6.
  • Corp spend 0 to rez Spin Doctor to draw 2 cards.
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 6 left)
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 7 left)
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 8 left)
  • Corp uses Wage Workers to gain . (+1 CLICK, 9 left)
  • Corp uses Simulation Reset to trash 5 cards from HQ, shuffle Biotic Labor, Biotic Labor, Biotic Labor, Your Digital Life and 1 unseen card into R&D, then draw 5 cards. (8 left)
  • Corp spends and pays 2 to play Your Digital Life to gain 16. (7 left)
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 8 left)
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 9 left)
  • Corp uses Wage Workers to gain . (+1 CLICK, 10 left)
  • Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 11 left)
  • Corp install SanSan City Grid in a server 7 and pay 6 to rez it. (10 left)
  • Corp install Project Vitruvius in the server 7. (9 left)
  • Corp advance Project Vitruvius. (8 left)
  • Corp advance Project Vitruvius and score it for 2 points. (7 left)
  • Corp install Project Vitruvius in the server 7. (6 left)
  • Corp uses Wage Workers to gain . (+1 CLICK, 7 left)
  • Corp advance Project Vitruvius. (6 left)
  • Corp advance Project Vitruvius and score it for 2 points. (5 left)
  • Corp install Ikawah Project in the server 7. (4 left)
  • Corp uses Big Deal to 4 advancement counters on Ikawah Project and scores it for 3 points. (the Corp could have used the remaining clicks instead, but that was for style).
  • Corp wins the game.

All of this made the corp able to get a 20 turn! Wage Workers triggered 6 times! From 0 to 7 points in one turn.

The art is nice, it is in line with the quote, name of the card and effect of the card, giving a synergistic vibe that perfectly capture this card. Excellent work!

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You've misread it a bit. Wage Workers triggers after the third operation, but not the sixth.

There is now a ruling to that extent as well. WW triggers on the third action you take, not every third action you take.

...of a type, I mean. Whoops.

This console change the game. If you are a 40 cards deck, take 3 of those, install it early (56% chance of getting it in your starting hand), and make the corp lose tempo for free. At 2, it is really cheap for that effect. Because, let's face it, corp clicks are more valuable than runners click. Using 2 (an possibly 2, if it is the second ice) to install an ice is really bothersome.

Worse yet, if the corp score while their hand it full (and on their last click), it bounce back a card in hand, forcing the corp to trash something from hand because they are over the limit. Making this kind of like a Sabotage 1.

But it get better. If you are not a glacier and only single iced your servers (centrals or others), scoring an agenda or getting an agenda stolen on a first click means a server is now unprotected! Against shell games corps (looking at you, Mitosis), you bounce back a card that has advancements, making the board less threatening.

This combo well with Capybara, which let you derez a bypassed ice, which can then be bounced back in the hand of the corp. Fun skateboard flip.

3 influences is cheap for such a powerful effect. Back when Leela Patel: Trained Pragmatist was a playable identity, it was considered one of the most powerful ability in the game. Of course, this takes up your console slot. And contrary to a great console like Paragon or Pennyshaver, it does not pay for itself. But at 2, it is cheap enough that you should not feel it much.

The real downside is this, you want this console installed as early as possible. While other console can be slotted as 1x, Hermes should always be slotted as 3x. Getting this at the late game is quite useless. So, not only does this take your console slot, but it takes more card slots also.

This is a powerhouse of a card, it cannot be overstated how good this is. I expect this to become the prefered console for regular criminals. And it will be splashed (for a whopping total of 9 influences) outside of criminals sometime, for great effects.

The art and quote are good and fitting for a console that is aimed at Mercury: Chrome Libertador. The name of the greek god of travelers is somewhat fitting with the theme of Mercury: Chrome Libertador (which has the roman name of nearly the same god of travelers). In a metaphorical manner, it can be seen as fitting for what the console does (make cards travel back). It fit neatly together, well done!

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With the Automata Initiative cards, a lot more cards have a "when encountered" effect. AirbladeX (JSRF Ed.) will help solve this in a beautiful manner.

This card can be compared to the old Hunting Grounds, which is now rotated (in Q3 2023), along with most of the Apex: Invasive Predator card pool. But it is better, since is can be recharged (go Captain Padma Isbister: Intrepid Explorer!), can be used multiple times in one turn, is cheaper and hard to trash (not a ressource). At one influence, it is a great card to have for any runner.

If that was the only ability, it would be a good card.

But it gets better. It protect you when you run! This solve the problem a runner has against Jinteki : encountering Snare!, Urtica Cipher, Fujii Asset Retrieval, Anemone or Sting!, all of which could be lethal. So good!

Finally, this combo perfectly with a great card : Tsakhia "Bankhar" Gantulga. For 1 and one influence, you can foil 3 subroutines. Tsakhia "Bankhar" Gantulga was already a powerful card, be with this, it becomes absurd and allow a runner to pass the first rezzed ice of a server at little cost, WITHOUT breaking any subs. And who love to NOT break any subs : Mercury: Chrome Libertador!

I rate this card has slightly better than Hush. Because it does not take MU, solved multiple problems, all for the same cost and influence. Load of runner deck will be made more resilient with this. If you combo it with Tsakhia "Bankhar" Gantulga, it actively help you winning the game, which you cannot say for Hush.

All in all, a great hardware!

The art depict levitating "rollerblade". Skating by levitating is a fun concept that is very futuristic, regardless of the fact that frictionless skating (you cannot push with the side of the skate) means that you need almost no muscle strength to go forward, but you'll need plenty of muscle to stay standing with propulsors on your feet (have you ever heard of momentum). While the art is fun and colorful, it is actually failing at describing the effect of the card. How are skates helping you avoid NET damage? If it was meat damage, it would make sense. Unless those are virtual skates for the virtual avatar that is encountering the ices? In which case, it kind of make sense. A quote would have helped here. This get a passing grade, only because I want to believe those are virtual (even if it contradict the fact that it is a vehicle hardware), which give makes sense for the concept of avoiding damage and dangerous ices.

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Worth noting that while this card is surprisingly good, there are some ice which it doesn't work on, such as Virtual Service Agent and notably Anansi