Zero-cost self meat for your corp-blaming needs.

You may even stack them and try to get to empty hand for, like, Diesel! Or almost-Diesel. Not much, but still somewhat synergical with whole self-damage thing.

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I'm not sure if they are stack-able. By the time the second one tries to resolve, your grip is no longer empty. At least that is how it is coded on j.net. —

This card alone restored my netrunner-libido and brought almost forgotten sweet sensations from my noobish days, when I suddenly discovered supermodernism. Just rez couple of those heater factories and enjoy ride of your life. Master this force of nature, ride cyclopic tsunami of unconditional clickless draw and if you're worthy of such magnificent power, no filthy Runner will keep up with you.

Works best with versalite tempo cards which can be casually thrown around. Usually needs some protection, be it defensive upgrades or ICE. If Runner insists on trashing, it's still quite expensive — don't be ashamed to capitalize on inflicted tempo hit.

And if you ever feel this wonderful magical pot of draw should stop cooking, just override it with install — no BP involved.

This, Lynn and Hunter Seeker feel like Weyland Core set (or follow up cycle) cards which got delayed for years due to some silly mistake. That's how W should be — go fast and break intruders. While selling firearms to children, of course.

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