Flavor review: It's a card.

Mechanics review: I really like this guy. He combos with a lot of other good cards: Data Raven, Prisec, K. P. Lynn, Dedicated Response Team, Snare!, The Cleaners, Zealous Judge... The list goes on, but those are the viable ones that come to mind.

With BOOM! now being the only major killshot available to corps, he's not necessary as a "closer" for getting them in range. Rather, he's an annoying tax with the potential to become a win condition if you reach a critical mass of those cards. Score a Cleaners, and Prisec now does 4 meat which can be flexibly placed and stacked in any server. Snare alone will deal 5 damage! If the runner goes to trash him, a Data Raven in front and/or KP alongside will still ping them, which helps with his mediocre trash cost. All of these tag methods are hard for the runner to dodge, even if they know what they are, and it doesn't even matter if they clear tags.

A more janky, but not unreasonable tactic is to get him and a Zealous Judge rezzed during your turn, then mill the shit out of them like when Private Security Force still saw play. Most of the time it's hard to keep a Judge alive, but it is one more implement of scumbaggery in the toolbox.

One other note of appreciation - he's a beast in CTM, but wisely takes up their entire influence to run three, so for once Weyland gets to keep their own stuff. He fits decently in Argus or BoN, but I think I like him best in Gagarin due to all the assets and upgrades he supports.

Verdict: One Mr. Stone who won't ruin your game!

In the charred hellscape that is post-rotation/banlist Netrunner, people are looking for ways to rebuild their runner economy. Luckily for Anarch, Liberated Account has been spared from rotation and makes their choices a bit easier.

Compare to Armitage Codebusting, which can be considered the template for this sort of card. Armitage is easy to install, nets you 11, but takes a whopping six clicks to do so. Liberated Account costs a steep 6, but nets you 10 in four clicks. Clicks are more valuable than credits, and the ability to burst up is powerful when you need credits immediately. The 6 install cost is awkward, but not actually hard to attain, and you'll regain your tempo next turn. Liberated Account is clearly the better card, but basically limited to Anarch, as I don't see people spending influence on it when every faction has some form of economy.

Also consider the in-faction Day Job, which has been making a slight reappearance lately. Net 8 for one full turn of clicks, with a 2 barrier to entry. The inflexibility is annoying and the payout is less, which I think far outweighs the lower cost. Plus working hard is for chumps.

Most of the other options are geared towards more specific strategies, whereas this one can slot into just about any Anarch deck. The 6 install is less painful if you have a healthy economy in general - ramp up to it with Daily Casts, don't hit zero, etc. Also works well with The Supplier and Career Fair. Obviously you should be wary of tags, but even then you can empty most of it risk-free in the same turn.

For now, at least, this is a staple in Anarch.

Staple boring economy card - completes the holy trinity with Sure Gamble and Dirty Laundry. Being neutral, and not particularly expensive or slow, most runner decks would consider using this, especially with the more offensively broken cards gone. One exception might be Magnum Opus decks, who don't care much about temporary economy as long as they can get their one card. For everyone else, this is a reliable foundation to start your econ package with, and provides backup for more specialized cards like Tech Trader or Aesop. Armitage Codebusting could be considered its direct competitor, but clicking for finite credits still feels crappy unless it's the huge payout of Liberated Account.

All in all, it's a ubiquitous card that you'll need to justify not including more often than including.

This is one economy card I usually do slot into Magnum decks. One click for 5 credits. —
Ah, well, there you go. —

Another solid piece for Weyland's advanceable ICE... thing. Mausolus is stronger once advanced, but Hortum gives you the benefit of a hard ETR right out of the box, as well as AI hate, which might save your ass with Aumakua being as popular as it is right now. Manually advancing ICE is still not a good use of your time and credits, but Anson Rose and Priority Construction have made some of these cards surprisingly good.

Manual advancing in light of a runner relying on an AI however is recommended. The subroutines in brackets should not be why you are advancing this. —

This is possibly my favorite card in the game. So stupid and clever at the same time. Its effect, practically speaking, is entirely confined to the deckbuilding phase, because you don't score this. Hopefully you don't even see it. Just by its mere existence, it adds intrigue to games where it's not even in the deck. If it IS in your deck, you're gonna sweat bullets, but it's tons of fun. You'll draw it and be like Mr. Bean when he bungles something and tries crazy bullshit to cover up his mistake. Once in awhile, new cards come out and people start looking for elaborate combos to score this again - don't bother. Its function is to simply exist and hopefully not destroy you.

Oh, it CAN be scored - I've seen the Biotic Couriers combo work a few times! And there's also another win condition with this agenda: Punitive. —
I don't think it's worth it. The combos are all expensive and clunky. Punitive feels like a nice bit of insurance, but in practice it barely ever lines up right to kill them. —
I've been running a GT-scoring rush deck for over half a year now, and I want to repeat after Krams: you can score it. You can score it with combo. You can score it with tools such as Casting Call/Dedication Ceremony bullshit. You can plop it behind a gearcheck turn 1 and just brute force it. You can put it in the open and just pretend it is a junebug trap you are too comitted to. But the best possible way to score a GT is to have a huge pile of credits, Casting Call it out without a single piece of ICE in front of it and score it leisurely while bullshitting the runner into believing that you are holding a Punitive. Has happened to me. It is beautiful. It is totally worth it. —
It's not hard or uncommon for a runner to have multiple ways of instantly drawing cards, though. —
And in the case of installing turn one, how are you advancing it AND getting the money to advance it, while still being able to afford the ice in front of it, it in any sort of reasonable timeframe? —
Even econ in Building a Better World. The thing is, after installing it, if you are using Dedication Ceremony/Casting Call combo you get amazing click compression, and even without that, you don't have to spend 3 clicks each turn advancing that. —