Packs |
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Downfall |
Uprising |
System Gateway |
The Automata Initiative |
Rebellion Without Rehearsal |
Elevation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Burning Wheel Swap | 0 | 0 | 2 |
Inspiration for | |||
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Burning Wheel Swap | 0 | 0 | 0 |
Include in your page (help) |
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This is a rush deck.
3 Red Level Clearance, 3 Top Down Solutions, 3 Seamless Launch, 3 Humanoid... A lot of ways to make you go faster, while also having 3 Manegrams which really strains clicks, making the runner go slower at the same time.
The goal is to not give the runner time to setup and get their gameplan going, with some extremely punishing ice for when the runner face checks, like Lycian, Bumi, etc
~~~~Consider~~~~
M.I.C (Code gate run ender)
Drafter (Just good numbers)
Lycian Multi-Munition
Týr (Probably too expensive)
Scatter Field (Code gate run ender, but bad on remote score server)
Vovo Ozetti
Tranquility Home Grid
Tithe
Fly Swatter
Hákarl 1.0 (Outclassed by Hagen and Semak-Samun)
Midnight 3 Arcology (Architect can let me install which is better I think)
Brasília Government Grid (Manegarm better, you play fast they can't 2 clicks)
Nanomanagement
Lightning Laboratory
Warm Reception
~~~~Influence~~~~
[2] Peer Review (Click compression with money)
[3] Piranhas (Endsrun, card tempo on facecheck, super high strength)
[2] Ballista (Sentry with End The Run)
[4] Winchester (Super strong ice that works with Thunder as well)
[2] Diviner (Code gate that could end the run, which is cheap)
[1] Hansei Review
[2] Stavka
[3] Vampyronassa
[2] Ganked!
[3] Saisentan
0 comments |
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