Release early, release often

kronoss 30

This deck represents the "release early, release often" mantra of software development. It has a basic strategy, but has some ways to adapt to the situation, to satisfy the final users of the software. This is also my first deck created from scractch, and I do not have a lot of experience with the game, so let's release it early, and if goes well, release often.

The plan is to try to build a stronger economy than the runner, so they can be kept far from our appreciated agendas. With this economy deploy some strong ICEs in a scoring server and start scoring agendas. The truth is that at the end the plan doesn't use to go as expected, so this deck is versatile enough to adapt to the situation.

The deck is full of tagging cards, to take advantage of the identity, NBN: Reality Plus, and to keep the runner busy removing them. The identity and the frequent tagging provide a small pasive income, and a source of cards if needed. But usually with this deck you want to keep your H&Q mostly empty, so you don't need to defend it so much and can focus in your remote servers. Daily Quest, Hedge Fund, PAD Campaign and Regolith Mining License provide strong income. Predictive Planogram and Psychographics can be used to take more advantage of tags.

With so many installable cards, Tranquility Home Grid is the perfect companion, so relelasing often becomes really profitable. And so many installable cards, including Daily Quest, can also help keeping the runner busy running against servers only to find assets expensive to trash, after spending additional resources passing through Palisade, Funhouse or Tollbooth, or paying smaller tolls in some of the other smaller ICEs.

Regarding the agendas, nothing too fancy, if economy of the runner is low, stealing Bellona can hurt, or can be directly impossible, so to some extent, it defends itself, at the beginning of the game you can have it behind cheap ICE and use a couple of turns to calmly score it and recover the investment. Remastered Edition can help to speed up other agendas, Tomorrow's Headline and Orbital Superiority add some additional tagging, that is always welcome to this identity. More importantly, Orbital Superiority provides an additional way of hitting the runner if they keep the tags.

To be able to focus on releasing often in the remote servers, some traps can help protecting the central servers. AMAZE Amusements in R&D can punish runners stealing agendas from there. And more importantly, as any software, this deck also contains bugs, Snare! can help kicking out any runner that accesses cards too fast. Keep always four credits at hand, just in case.

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