Adam's Gotta Run! Run! Run!

MaesterAelix 3

Hello Hello friends!

This is my first deck made in... a very long time. So, I'm always open to suggestion! This is made for Standard Play.

So, lets begin at the beginning!

Adam's Trait:

I decided that I wanted to start with: Find the Truth, Neutralize All Threats, and Safety First.

I keep Always Be Running in the deck to play a little later. Lets me have a turn or two to get things in order. Because, every good runner needs a turn or two to help set up.

Events:

A lot of the Events are Run events to satisfy "Always Be Running" - and they have a lot of fun uses. Plus, they work even without ABR!

Hardware

Adam's Brain Chip (or Heart Drive if you look at the art) is key, and amazing. Don't worry about duplicates, that's what Emergent Creativity is for. Also, the Buffer Drives use the Emergent Creativity too! They create a fun combo, and lets me search for stuff when I have duplicate hardware or programs. And having more programs in play makes Maven better. M.U. will be less a problem when the Brain Chip kicks in.

Economy:

I am unsure on how strong this economy is set up, so that's why I tried to focus on lower-cost cards (Which, by the way, also work well). Gotta save all my bits for actually running (...every turn)

Ice Breakers:

Maybe more ice breakers... but Maven is just so stinkin' good. [and for no reason but 'theme' I'd want to keep them A.I.]

Other Programs:

These are all useful, and can make the runs better, better economy, and of course auto-pump Maven.

Thank You!

Special thank you to my friend Jazz for getting me back into the game. And a HUGE Thank You to the people over at the Green Level Clearance discord, for helping me get my head screwed on strait!

1 comments
30 Apr 2021 androidhumanity

This was a really fun deck!!! Thank you for sharing!!