Tag City 2.4

Slapdash 125

This deck uses heavy tagging with the threat of painful operations to make the runner take a tempo hit dodging or ditching tags.

You generally don't need tons of money, since the most expensive ICE to rez is 4 and the only other cards more expensive are the Hedge Funds and the one SanSan City Grid.

Try to keep your Quantum Predictive Models behind ICE that will cause the runner to be tagged when they access. This means making sure you have something taggey (ideally Data Raven) in front of both R&D and HQ, probably.

If you're facing a deck with Mimic in it, scoring Improved Tracers is huge for your Matrix Analyzers and Turnpikes and make most of your other ice just... gross for the runner.

Don't worry if the runner scores a few agendas. Seven the 11 agendas are worth only 1 point and the other 4 are only worth 2 points to them, so they're going to need plenty of accesses to get to 7. Plus, you should be handing them negative points with News Team. You can also pull shenanigans with Exchange of Information to trade, say, Breaking News for Global Food Initiative.

To make the most of those BOOM!, Closed Accounts, Exchange of Information and The All-Seeing I threats, try to cheese out your Breaking Newses by playing them one turn and scoring them the next so you can take advantage of the tags. Also remember: If you use Exchange of Information to swap out a Breaking News on the turn it was scored, they keep the two tags because the agenda you hand them no longer has text when it's in the runner's score area.