This is a different variation on a The Foundry: Refining the Process deck I've been playing with. One of the problems looming is the MWL; previously, it was perfectly possible to run all the SanSan City Grid, Eli 1.0 and Architect I wanted (3 of each, to be precise). But suddenly I had some choices to make.
The initial choice I made was that ICE was ICE, but SanSan City Grid singlehandedly won games. So out went the best HB ICE and one grid, and away I went.
To be fair, now I've started sorting out the money, that deck seems to be playing well. But it runs Wall of Static instead of Eli 1.0, and I die a little inside every time I see it. Triple Ichi 1.0 is great, but Architect singlehandedly stopped people facechecking my servers early game (well, almost).
The basic plan is to get some fairly robust defences up quickly using the Foundry ID ability and Operation economy. If you can score out an Agenda early behind a Turing or something, you're in reasonable shape, and if you can get a Melange Mining Corp. to stick around for a couple of turns you've got enough money to do whatever.
If there's one thing I've learned from the other deck, it's not to let your money go too low. Take your time (odd for a FA deck!), as you can pretty cheerfully make a server need a triple gearcheck and possibly be AI proof. You've probably got longer than you think, but you certainly don't have more money than you think!
So, let's see how the better-ICE version plays out! Comments, questions and criticisms welcomed!
21 Jan 2016 staglore
21 Jan 2016 Jashay