"Three Laws Safe"

Iron_Soul 165

Here's my take on Seamus' The Modern Prometheus Adam. I've swapped around a few things to make room for sneakdoor beta and net-ready eyes. I've been treating Adam a lot like Gabe, make it very hard for the corp to defend HQ right from the get-go, then drop the sneakdoor to keep up the momentum. By the time they've established a lockout on HQ and archives you should have at least one RDI to drop. If the corp gets bold and tries to score out in a remote, the suckers and/or stimhack will help dampen their spirits. A single public sympathy early on will help ensure you get free card draw for the entire game. The placrete can help soak up net-ready damage and act as a small deterrent to damage along with your big hand size.

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