Valley of the Dead Argus

omgitsblake 125

An experimental deck, I usually run this deck with 3 Snare!s, but was very interested by Valley Grid from The Valley. The idea is to have ice where the runner is going to want to break all of the subroutines on them to get the most use of out the upgrade. The only ICE that is counter intuitive to this is Archer, but it's just to good to not include with all the Hostile Takeovers in this deck.

Sometimes I play with Posted Bounty instead of False Lead: I feel that with the amount of advanceable assets you can definitely IAA a Posted Bounty to manufacture your own tag next turn for a double Scorch. When Contract Killer comes out I will definitely test that in place of Shattered Remains.

Please let me know what you think and thanks for looking.